Hyper Layer Test
102.209.116.71:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Hyper Layer Test ranking: what position does it hold?
In the top 70% of all ranked servers, Hyper Layer Test is #16,608 on player hours for the last seven days.
Is Hyper Layer Test busy?
At this moment, Hyper Layer Test is offline, with the last sighting 12 days 11 hours ago.
Server Tags
How should the tags on Hyper Layer Test be interpreted?
The game's server browser reads these tags from Hyper Layer Test: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs165217 (Build): Game build number: 165217; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Hyper Layer Test appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Hyper Layer Test are: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Hyper Layer Test on?
The combination is Rust network protocol 2633 and build 165217 on Windows for Hyper Layer Test. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is Hyper Layer Test and is it online?
Last seen 12 days 11 hours ago, Hyper Layer Test is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 30 September 2026.
What is the location of Hyper Layer Test?
No region is given by Hyper Layer Test. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 102.209.116.71:28015.
Rules & Map
What is the map on Hyper Layer Test?
Generated by the game, the map on Hyper Layer Test is procedural, size 3,500, seed 1684990273. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does Hyper Layer Test have?
A gather rate is not given in the name Hyper Layer Test. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Community is its browser category. VAC protection is on.
Wipe Information
Hyper Layer Test wipe schedule: what does it show?
The record holds too few wipes for Hyper Layer Test to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 13 days 4 hours.
Join Server
What is the process to join Hyper Layer Test?
To connect, type client.connect 102.209.116.71:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://hyperlayer.net is its website.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slots: 50.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs165217- Build Game build number: 165217.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.