TMR Testing
AF 102.211.186.108:10010 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers, top 49% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 23d 0h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 23d 0hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTCFW 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of TMR Testing?
In Africa, TMR Testing is #17; across all ranked servers, #7,393 on player hours over the last seven days, in the top 33%.
How many players are on TMR Testing?
0 of 60 slots are filled on TMR Testing at the moment. Averaged across the last seven days: 0 players, peaking at 2. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.
Server Tags
How should the tags on TMR Testing be interpreted?
Read by the game's server browser, the tags TMR Testing publishes are: gmrust (Game mode): Standard survival gameplay; mp60 (Max players): The server has 60 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Running build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; AF (Africa): The server browser lists it under Africa. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
TMR Testing in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include TMR Testing: Best modded Rust servers. On the server list, the filters that bring it up are: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
TMR Testing Rust version: which one?
The combination is Rust network protocol 2634 and build 167584 on Linux for TMR Testing. Joining requires the same protocol; Steam updates your game for you.
TMR Testing performance: is it smooth?
For the past 48 hours, server fps averaged 88, never dropping below 69. Buildings, deployables and the rest of the world accounted for up to 82,855 entities. Memory use peaked at 3,100 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of TMR Testing?
The server is online: TMR Testing. The uptime it reports shows a restart roughly 15 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can TMR Testing be found?
With its AF tag, TMR Testing lists itself in Africa. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 102.211.186.108:10010 is its address.
Rules & Map
Which map is used on TMR Testing?
Generated by the game, the map on TMR Testing is procedural, size 3,750, seed 261001. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does TMR Testing have?
No gather rate appears in the name of TMR Testing. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC protection is on.
Wipe Schedule
When does TMR Testing wipe?
TMR Testing wipes at the monthly force wipe only. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 12 days. Its tags give a wipe schedule of one month.
On TMR Testing, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
What is the process to join TMR Testing?
To connect, type client.connect 102.211.186.108:10010 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://TableMountainRust.rusters.io.
Server tags
Published as mp60,ptrak,$r?,v2634,^m,AF,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp60- Max players The server has 60 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Running build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
AF- Africa The server browser lists it under Africa.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.