[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |
AF 102.39.118.251:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers, top 29% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 18 October, 01:13 UTC, in 4d 7h. Its biweekly schedule tag · low confidence
- usual gap
- 8.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 7 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 4d 7hSun 18 Oct, 01:13 UTC
- 18d 7hSun 1 Nov, 01:13 UTC
- 23d 1hThu 5 Nov, 19:00 UTCFW
- 32d 7hSun 15 Nov, 01:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 01:13 UTC 9d ago | 10 | – | running | 3 |
| Thu 1 Oct, 18:26 UTCFW 11d ago | 6 | held half | 2.3 days | 3 |
| Thu 17 Sep, 19:37 UTC 25d ago | 4 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | ranks #10 in Africa and #3,532 overall on player hours over the last seven days, in the top 16% of ranked servers.
How many players are on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
The current player count for [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is 1, out of 50 slots. The seven-day average player count stands at 1, and the highest point was 5. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.
Tags & Lists
How should the tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | be interpreted?
Read by the game's server browser, the tags [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | publishes are: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^b (Biweekly): Two-week wipe cycle; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon; AF (Africa): The server browser lists it under Africa. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
These BestRustServers.xyz lists include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: Best modded Rust servers. These filters on the server list display it: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Details
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | Rust version: which one?
Rust network protocol 2634 and build 167584 on Windows is what [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | smooth?
Over 48 hours, it averaged 200 server fps; the lowest was 149. It held up to 86,097 entities: everything from buildings to deployables in the world. The maximum memory used was 3,012 MB. What players experience as lag is low fps combined with a rising entity count.
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | uptime and reliability: what are they?
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is currently online. The uptime it reports shows a restart roughly 8 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | location: where is it?
In Africa, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists itself with its AF tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 102.39.118.251:28015.
Rules and Settings
Which map is used on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
Generated by the game, the map on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is procedural, size 3,500, seed 1862422565. On RustMaps, from this page, the same size and seed show the same map.
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | rules and settings: what are they?
A gather rate is not given in the name [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. VAC protection is on.
Wipe Cycle
When does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | wipe?
Its tag supplies the prediction for [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, because too few wipes are on record to confirm the schedule. Sunday 18 October at 01:13 UTC is when the next wipe is due. The current world has been running since 9 days 16 hours. Its tags declare wipes every two weeks.
What happens on wipe day on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
The average busiest point of its recent wipes was 7 players. 16 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Join Server
What is the process to join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
To connect, type client.connect 102.39.118.251:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://discord.com/invite/cDHcf229qe.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167584,ts8
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slots: 50.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Region
AF- Africa The server browser lists it under Africa.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.