[ZA]MadHouse-Test| South-Africa
102.39.118.251:28025 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 28 October, 22:27 UTC, in 13d 9h. Its biweekly schedule tag · low confidence
- usual gap
- 27.3 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 13d 9hWed 28 Oct, 22:27 UTC
- 21d 5hThu 5 Nov, 19:00 UTCFW
- 27d 9hWed 11 Nov, 22:27 UTC
- 41d 9hWed 25 Nov, 22:27 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC 14h ago | – | – | running | 0 |
| Thu 17 Sep, 15:58 UTC 27d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
[ZA]MadHouse-Test| South-Africa ranking: what position does it hold?
In the top 72% of all ranked servers, [ZA]MadHouse-Test| South-Africa is #15,848 on player hours for the last seven days.
How many players are on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa is not online at the moment; its last appearance was 14 hours ago. The seven-day average player count stands at 0.
Tags and Filters
[ZA]MadHouse-Test| South-Africa tags: what do they indicate?
Read by the game's server browser, the tags [ZA]MadHouse-Test| South-Africa publishes are: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^b (Biweekly): Wipe cycle: biweekly; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does [ZA]MadHouse-Test| South-Africa appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [ZA]MadHouse-Test| South-Africa: Best modded Rust servers. These filters on the server list display it: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Server Information
What Rust version is [ZA]MadHouse-Test| South-Africa on?
On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
How reliable is [ZA]MadHouse-Test| South-Africa and is it online?
Offline now for [ZA]MadHouse-Test| South-Africa, last seen 14 hours ago. It was up 1% of the time over the last 7 full days, 1 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of [ZA]MadHouse-Test| South-Africa?
Without a region tag, [ZA]MadHouse-Test| South-Africa's name points to Africa. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 102.39.118.251:28025 is its address.
Rules and Settings
[ZA]MadHouse-Test| South-Africa map: which one is it?
A procedural map of size 3,000 and seed 144600381 is what [ZA]MadHouse-Test| South-Africa runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
[ZA]MadHouse-Test| South-Africa rules and settings: what are they?
A gather rate is not given in the name [ZA]MadHouse-Test| South-Africa. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Information
[ZA]MadHouse-Test| South-Africa wipe schedule: what does it show?
Its tag supplies the prediction for [ZA]MadHouse-Test| South-Africa, because too few wipes are on record to confirm the schedule. Due next is a wipe on Wednesday 28 October at 22:27 UTC. The current world has been running since 14 hours. A two-week wipe schedule is given in its tags.
On [ZA]MadHouse-Test| South-Africa, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
How to Join
How can I connect to [ZA]MadHouse-Test| South-Africa?
To connect, type client.connect 102.39.118.251:28025 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://discord.com/invite/cDHcf229qe.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Wipe cycle: biweekly.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.