[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W
103.15.237.109:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 19 October, 18:11 UTC, in 5d 19h. Its weekly schedule tag · low confidence
- usual gap
- 26.6 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 5d 19hMon 19 Oct, 18:11 UTC
- 12d 19hMon 26 Oct, 18:11 UTC
- 19d 19hMon 2 Nov, 18:11 UTC
- 22d 20hThu 5 Nov, 19:00 UTCFW
- 26d 19hMon 9 Nov, 18:11 UTC
- 33d 19hMon 16 Nov, 18:11 UTC
- 40d 19hMon 23 Nov, 18:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:11 UTC 1d ago | – | – | running | 0 |
| Wed 16 Sep, 03:02 UTC 27d ago | 2 | halved by day 2 | 26.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W ranking: what position does it hold?
Over the last seven days, [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W ranks #15,967 in player hours, which is in the top 71% of ranked servers.
How many players are on [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W?
[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W: 0 players now, with 40 slots available. The seven-day average player count stands at 0.
Server Tags
[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W tags: what do they indicate?
The game's server browser reads these tags from [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W: gmrust (Game mode): Rust survival, standard; mp40 (Max players): Slot count is 40; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Game build number: 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^w (Weekly): Wipes happen weekly; ^i (Battlefield): High-rate PvP with kits, played fast; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W are: Oceania Rust servers, Best modded Rust servers and Best Rust battlefield servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server Information
What Rust version is [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W on?
On Linux, [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W runs Rust network protocol 2634 and build 167584. Joining requires the same protocol; Steam updates your game for you.
Is the performance on [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W smooth?
Its average server fps over the last 48 hours was 206, with a low of 176. The entity count reached 59,819, covering buildings, deployables and all other world objects. At its highest, memory usage was 4,818 MB. Players feel lag when fps is low and entity count climbs.
[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W uptime and reliability: what are they?
[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W is currently online. The uptime it reports shows a restart roughly 26 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W location: where is it?
Its name points to Oceania, though [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W publishes no region tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 103.15.237.109:28015.
Settings & Map
What is the map on [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W?
Generated by the game, the map on [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W is procedural, size 3,000, seed 1400868650. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W rules and settings: what are they?
The name [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs battlefield, kits and high rates, for fast PvP. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Schedule
On what schedule does [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W wipe?
As [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W's record holds too few wipes to confirm its schedule, its tag drives the prediction. On Monday 19 October at 18:11 UTC the next wipe is due. Its world dates from 28 hours. The tags state a weekly wipe cycle.
On [AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 2 players. 8 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 2.
How to Join
[AU/OCE] KILLZONE | 1,000,000X | LOOT++ | CLANS | PVP | NOP2W joining: how is it done?
Use the F1 console: client.connect 103.15.237.109:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp40,ptrak,$r?,v2634,^w,^i,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players Slot count is 40.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Game build number: 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly Wipes happen weekly.
Gameplay
^i- Battlefield High-rate PvP with kits, played fast.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.