Project Z 3X
103.15.237.143:23826 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 18 October, 03:51 UTC, in 2d 19h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 2d 19hSun 18 Oct, 03:51 UTC
- 16d 19hSun 1 Nov, 03:51 UTC
- 21d 10hThu 5 Nov, 19:00 UTCFW
- 30d 19hSun 15 Nov, 03:51 UTC
- 44d 19hSun 29 Nov, 03:51 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 03:51 UTC 11d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Project Z 3X?
In the top 40% of all ranked servers, Project Z 3X is #8,917 on player hours for the last seven days.
Is Project Z 3X busy?
0 of 75 slots are filled on Project Z 3X at the moment. The average player count over the last seven days is 0, with a peak of 2. The busiest time in the last 48 hours was 21:00 UTC, when the average player count was 1.
Server Tags
How should the tags on Project Z 3X be interpreted?
For Project Z 3X, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp75 (Max players): Slot count is 75; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167058 (Build): Game build number: 167058; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^b (Biweekly): Two-week wipe cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Project Z 3X appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Project Z 3X: 3x Rust servers by live players and Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 3x.
Server Overview
Project Z 3X Rust version: which one?
The combination is Rust network protocol 2634 and build 167058 on Linux for Project Z 3X. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Project Z 3X smooth?
Over 48 hours, it averaged 186 server fps; the lowest was 139. It held up to 48,258 entities: everything from buildings to deployables in the world. Memory use peaked at 5,448 MB. A climbing entity count and low fps are felt by players as lag.
Project Z 3X uptime and reliability: what are they?
Project Z 3X is currently online. The uptime it reports shows a restart roughly 7 days 4 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 3 October 2026.
Project Z 3X location: where is it?
No region is published by Project Z 3X. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 103.15.237.143:23826.
Rules and Settings
What is the map on Project Z 3X?
On Project Z 3X, the map is procedural, size 3,000 with seed 13698755, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Project Z 3X?
By its name, the gather rate is 3x on Project Z 3X. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is on.
Wipe Information
When does Project Z 3X wipe?
Its tag supplies the prediction for Project Z 3X, because too few wipes are on record to confirm the schedule. On Sunday 18 October at 03:51 UTC the next wipe is due. The world in play was made 11 days 4 hours. A two-week wipe schedule is given in its tags.
What happens on wipe day on Project Z 3X?
Across its recent wipes, the busiest point averaged 3 players. 26 hours after the latest wipe, the crowd hit its peak.
Join Server
What is the process to join Project Z 3X?
Enter client.connect 103.15.237.143:23826 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp75,ptrak,$r?,v2634,^b,gmrust,cs167058,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp75- Max players Slot count is 75.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167058- Build Game build number: 167058.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.