A Rust Server - Test mod
103.212.136.108:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:17 UTC 1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
A Rust Server - Test mod ranking: what position does it hold?
Rank #11,902 over the last seven days in player hours: A Rust Server - Test mod, inside the top 54% of ranked servers.
Is A Rust Server - Test mod busy?
The current player count for A Rust Server - Test mod is 0, out of 1,000 slots. The average player count over the last seven days is 0, with a peak of 2. In the last 48 hours, 23:00 UTC saw the highest activity, with an average of 1 players.
Tags & Lists
A Rust Server - Test mod tags: what do they indicate?
For A Rust Server - Test mod, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp1000 (Max players): Slot count is 1,000; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
A Rust Server - Test mod in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include A Rust Server - Test mod: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Information
A Rust Server - Test mod Rust version: which one?
On Linux, A Rust Server - Test mod runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on A Rust Server - Test mod smooth?
Its average server fps over the last 48 hours was 232, with a low of 209. The entity count reached 87,649, covering buildings, deployables and all other world objects. At its highest, memory usage was 2,955 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is A Rust Server - Test mod and is it online?
At the moment, A Rust Server - Test mod is up. According to its reported uptime, the last restart was about 23 hours ago. 24 of 24 hours online over the last 1 full day, giving an uptime of 100%. On 15 October 2026, BestRustServers.xyz saw it for the first time.
Where can A Rust Server - Test mod be found?
No region is published by A Rust Server - Test mod. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 103.212.136.108:28015.
Rules and Settings
Which map is used on A Rust Server - Test mod?
A procedural map of size 6,000 and seed 1337 is what A Rust Server - Test mod runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
What rules and configuration does A Rust Server - Test mod have?
A gather rate is not given in the name A Rust Server - Test mod. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Cycle
On what schedule does A Rust Server - Test mod wipe?
A Rust Server - Test mod's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 25 hours.
Connect
What is the process to join A Rust Server - Test mod?
To connect, type client.connect 103.212.136.108:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp1000,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp1000- Max players Slot count is 1,000.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.