chill-dev-test
103.62.155.217:28500 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.8 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC 11d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC 22d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC 27d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC 34d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does chill-dev-test sit in the rankings?
Rank #15,967 over the last seven days in player hours: chill-dev-test, inside the top 71% of ranked servers.
How many players are on chill-dev-test?
At this moment, chill-dev-test is offline, with the last sighting 8 days 6 hours ago.
Server Tags
How should the tags on chill-dev-test be interpreted?
The game's server browser reads these tags from chill-dev-test: gmrust (Game mode): Standard survival gameplay; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain chill-dev-test?
These BestRustServers.xyz lists include chill-dev-test: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
chill-dev-test Rust version: which one?
On Windows, chill-dev-test runs Rust network protocol 2634 and build 166652. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of chill-dev-test?
Last seen 8 days 6 hours ago, chill-dev-test is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of chill-dev-test?
There is no region published by chill-dev-test. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 103.62.155.217:28500 is its address.
Rules & Map
Which map is used on chill-dev-test?
Procedural map: that is what chill-dev-test runs, and it is generated by the game.
What are the settings and rules for chill-dev-test?
A gather rate is not given in the name chill-dev-test. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. The server has VAC on.
Wipe Information
chill-dev-test wipe schedule: what does it show?
No next wipe can be predicted for chill-dev-test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 11 days 17 hours.
What happens on wipe day on chill-dev-test?
An average peak of 0 players was drawn by its recent wipes. 10 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 5 the crowd had fallen below half in the wipes that did not hold.
Join Server
How can I connect to chill-dev-test?
Use the F1 console: client.connect 103.62.155.217:28500. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp1- Max players Slots: 1.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.