Friend Not Foe / PvE Community / Australasia
OC 103.62.51.209:49105 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 39% in OC, and #208 of the quad servers (top 25%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 17:51 UTC, in 1d 6h. Its biweekly schedule tag · low confidence
- usual gap
- 14 days between real wipes
- wipe-day peak
- 10 players, last three wipes
- crowd held
- 0% else halves by day 4
Coming wipes
- 1d 6hThu 15 Oct, 17:51 UTC
- 15d 6hThu 29 Oct, 17:51 UTC
- 22d 7hThu 5 Nov, 19:00 UTCFW
- 29d 6hThu 12 Nov, 17:51 UTC
- 43d 6hThu 26 Nov, 17:51 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTCFW 12d ago | 10 | – | running | 0 |
| Thu 17 Sep, 17:04 UTC 26d ago | 9 | halved by day 4 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Friend Not Foe / PvE Community / Australasia sit in the rankings?
Friend Not Foe / PvE Community / Australasia ranks #86 in Oceania and #3,191 overall on player hours over the last seven days, in the top 14% of ranked servers. In the quad category, its position is #208.
What is the player count on Friend Not Foe / PvE Community / Australasia?
Friend Not Foe / PvE Community / Australasia: 0 players now, with 50 slots available. The seven-day average player count stands at 1, and the highest point was 6. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 2 players.
Server Tags
How should the tags on Friend Not Foe / PvE Community / Australasia be interpreted?
For Friend Not Foe / PvE Community / Australasia, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptsw (Networking): sw is the network layer in use; $r? (Region code): Region code missing; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; OC (Oceania): In the server browser it appears under Oceania. Current players, queue and world creation time come from the tags and appear at the top of this page.
Friend Not Foe / PvE Community / Australasia in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Friend Not Foe / PvE Community / Australasia are: Oceania Rust servers, Best modded Rust servers and Best Rust PvE servers. These filters on the server list display it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Friend Not Foe / PvE Community / Australasia on?
Rust network protocol 2634 and build 167781 on Windows is what Friend Not Foe / PvE Community / Australasia uses. Joining requires the same protocol; Steam updates your game for you.
Friend Not Foe / PvE Community / Australasia performance: is it smooth?
For the past 48 hours, server fps averaged 58, never dropping below 13. It held up to 96,008 entities: everything from buildings to deployables in the world. The maximum memory used was 2,428 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is Friend Not Foe / PvE Community / Australasia and is it online?
Friend Not Foe / PvE Community / Australasia is currently online. According to its reported uptime, the last restart was about 17 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Friend Not Foe / PvE Community / Australasia location: where is it?
In Oceania, Friend Not Foe / PvE Community / Australasia lists itself with its OC tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 103.62.51.209:49105.
Rules & Map
What is the map on Friend Not Foe / PvE Community / Australasia?
A procedural map of size 3,850 and seed 1633079096 is what Friend Not Foe / PvE Community / Australasia runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does Friend Not Foe / PvE Community / Australasia have?
No gather rate appears in the name of Friend Not Foe / PvE Community / Australasia. A group of 4 players is the maximum, given as quad. It runs pve, no combat against other players. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC: on.
Wipe Schedule
On what schedule does Friend Not Foe / PvE Community / Australasia wipe?
Its tag supplies the prediction for Friend Not Foe / PvE Community / Australasia, because too few wipes are on record to confirm the schedule. On Thursday 15 October at 17:51 UTC the next wipe is due. The current world has been running since 12 days 17 hours. Its tags declare wipes every two weeks.
On Friend Not Foe / PvE Community / Australasia, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 10 players. 13 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 4.
Connect
What is the process to join Friend Not Foe / PvE Community / Australasia?
Use the F1 console: client.connect 103.62.51.209:49105. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://friendnotfoe.co.uk/.
Server tags
Published as mp50,ptsw,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts4,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts4- Group limit Team size is capped at 4.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptsw- Networking sw is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Region
OC- Oceania In the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.