Naval Deep Sea 1
NA 104.129.132.19:28109 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 84% in NA, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 14h. The force wipe · high confidence
- usual gap
- 0.8 days between real wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 21d 14hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC 10d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC 10d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Naval Deep Sea 1 sit in the rankings?
Player hours over the last seven days place Naval Deep Sea 1 at #1,544 in North America, and at #15,907 in the top 72% of ranked servers. Within the quad group, it is #632.
What is the player count on Naval Deep Sea 1?
0 of 120 slots are filled on Naval Deep Sea 1 at the moment. The average player count over the last seven days is 0.
Tags & Lists
What is the meaning of the tags on Naval Deep Sea 1?
For Naval Deep Sea 1, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp120 (Max players): The server has 120 slots; ts4 (Group limit): Teams can have at most 4 members; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Naval Deep Sea 1 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Naval Deep Sea 1 are: Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Naval Deep Sea 1 on?
Rust network protocol 2634 and build 166652 on Linux is what Naval Deep Sea 1 uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Naval Deep Sea 1 performance: is it smooth?
Over 48 hours, it averaged 5 server fps; the lowest was 5. The entity count reached 129,843, covering buildings, deployables and all other world objects. At its highest, memory usage was 6,029 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Naval Deep Sea 1 and is it online?
At the moment, Naval Deep Sea 1 is up. According to its reported uptime, the last restart was about 10 days 2 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can Naval Deep Sea 1 be found?
In North America, Naval Deep Sea 1 lists itself with its NA tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 104.129.132.19:28109.
Rules & Map
What is the map on Naval Deep Sea 1?
A procedural map of size 4,800 and seed 1017058979 is what Naval Deep Sea 1 runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Called Procedural on the map list.
Naval Deep Sea 1 rules and settings: what are they?
The name Naval Deep Sea 1 carries no gather multiplier. Listed group: quad, capped at 4 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. The server has VAC on.
Wipe Schedule
When does Naval Deep Sea 1 wipe?
Once a month Naval Deep Sea 1 wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 10 days 3 hours. The tags declare wipes once a month.
On Naval Deep Sea 1, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 8 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to Naval Deep Sea 1?
To connect, type client.connect 104.129.132.19:28109 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp120,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts4,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp120- Max players The server has 120 slots.
ts4- Group limit Teams can have at most 4 members.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Running build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.