Testing Grounds
104.129.132.215:28039 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 5h. The force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 21d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTCFW 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Testing Grounds?
Rank #15,848 over the last seven days in player hours: Testing Grounds, inside the top 72% of ranked servers.
Is Testing Grounds busy?
Testing Grounds: 0 players now, with 20 slots available. The average player count over the last seven days is 0.
Server Tags
Testing Grounds tags: what do they indicate?
Read by the game's server browser, the tags Testing Grounds publishes are: gmrust (Game mode): Rust survival, standard; mp20 (Max players): Slot count is 20; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Testing Grounds in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Testing Grounds: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Testing Grounds on?
The combination is Rust network protocol 2634 and build 167781 on Linux for Testing Grounds. Joining requires the same protocol; Steam updates your game for you.
Testing Grounds performance: is it smooth?
Its average server fps over the last 48 hours was 5, with a low of 5. It held up to 73,668 entities: everything from buildings to deployables in the world. The maximum memory used was 2,301 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Testing Grounds?
Testing Grounds is currently online. The uptime it reports shows a restart roughly 5 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Testing Grounds?
No region is published by Testing Grounds. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.129.132.215:28039.
Rules & Map
What is the map on Testing Grounds?
Generated by the game, the map on Testing Grounds is procedural, size 3,500, seed 578369846. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does Testing Grounds have?
The name Testing Grounds carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. VAC: on.
Wipe Schedule
When does Testing Grounds wipe?
Once a month Testing Grounds wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 13 days 19 hours.
On Testing Grounds, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How to Join
How can I connect to Testing Grounds?
Use the F1 console: client.connect 104.129.132.215:28039. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players Slot count is 20.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.