Jitters Test Server
NA 104.129.132.227:30015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 10:20 UTC, in 5d 22h. Its weekly schedule tag · low confidence
- usual gap
- 1.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 33% else halves by day 2.5
Coming wipes
- 5d 22hWed 21 Oct, 10:20 UTC
- 12d 22hWed 28 Oct, 10:20 UTC
- 19d 22hWed 4 Nov, 10:20 UTC
- 21d 6hThu 5 Nov, 19:00 UTCFW
- 26d 22hWed 11 Nov, 10:20 UTC
- 33d 22hWed 18 Nov, 10:20 UTC
- 40d 22hWed 25 Nov, 10:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC 1d ago | – | – | running | 0 |
| Thu 8 Oct, 10:56 UTC 7d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC 14d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC 17d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC 17d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC 18d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC 19d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC 20d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC 21d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC 21d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC 22d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC 23d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Jitters Test Server?
Jitters Test Server ranks #1,139 in North America and #7,342 overall on player hours over the last seven days, in the top 33% of ranked servers.
What is the player count on Jitters Test Server?
The current player count for Jitters Test Server is 1, out of 10 slots. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.
Server Tags
What is the meaning of the tags on Jitters Test Server?
For Jitters Test Server, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slot count is 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^w (Weekly): Wipes happen weekly; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): The server browser lists it under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Jitters Test Server?
These BestRustServers.xyz lists include Jitters Test Server: Best modded Rust servers, Best Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server Overview
Jitters Test Server Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for Jitters Test Server. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Jitters Test Server smooth?
For the past 48 hours, server fps averaged 59, never dropping below 25. The entity count reached 95,477, covering buildings, deployables and all other world objects. At its highest, memory usage was 2,699 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is Jitters Test Server and is it online?
Jitters Test Server is currently online. According to its reported uptime, the last restart was about 4 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can Jitters Test Server be found?
Its NA tag places Jitters Test Server in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 104.129.132.227:30015 is its address.
Settings & Map
Which map is used on Jitters Test Server?
Generated by the game, the map on Jitters Test Server is procedural, size 3,500, seed 2244. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does Jitters Test Server have?
A gather rate is not given in the name Jitters Test Server. The default cap of 8 players per group is in force. It runs pve, other players cannot be fought. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. The server has VAC on.
Wipe Schedule
On what schedule does Jitters Test Server wipe?
As Jitters Test Server's record holds too few wipes to confirm its schedule, its tag drives the prediction. On Wednesday 21 October at 10:20 UTC the next wipe is due. The current world has been running since 25 hours. The tags state a weekly wipe cycle.
What happens on wipe day on Jitters Test Server?
An average peak of 2 players was drawn by its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 33% of recent wipes. When it fell, the crowd dropped under half by day 2.5.
Connect
Jitters Test Server joining: how is it done?
To connect, type client.connect 104.129.132.227:30015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slot count is 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^w- Weekly Wipes happen weekly.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.