Atlas - 2x Quad Development (Staging)
104.129.132.27:28070 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Atlas - 2x Quad Development (Staging)?
Rank #16,275 over the last seven days in player hours: Atlas - 2x Quad Development (Staging), inside the top 69% of ranked servers. In the quad category, its position is #643.
How many players are on Atlas - 2x Quad Development (Staging)?
Atlas - 2x Quad Development (Staging) is not online at the moment; its last appearance was 12 days 20 hours ago.
Server Tags
How should the tags on Atlas - 2x Quad Development (Staging) be interpreted?
Read by the game's server browser, the tags Atlas - 2x Quad Development (Staging) publishes are: gmvanilla (Game mode): Vanilla survival gameplay; mp400 (Max players): Slot count is 400; ts4 (Group limit): Teams can have at most 4 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166257 (Build): Build 166257; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; modded (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Atlas - 2x Quad Development (Staging)?
The BestRustServers.xyz lists that include Atlas - 2x Quad Development (Staging) are: Rust servers with 2x gather rate and Best modded Rust servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
Server Overview
Atlas - 2x Quad Development (Staging) Rust version: which one?
On Linux, Atlas - 2x Quad Development (Staging) runs Rust network protocol 2634 and build 166257. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of Atlas - 2x Quad Development (Staging)?
Last seen 12 days 20 hours ago, Atlas - 2x Quad Development (Staging) is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. The first time BestRustServers.xyz saw it was on 29 September 2026.
Atlas - 2x Quad Development (Staging) location: where is it?
No region is published by Atlas - 2x Quad Development (Staging). BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 104.129.132.27:28070 is its address.
Rules & Map
What is the map on Atlas - 2x Quad Development (Staging)?
On Atlas - 2x Quad Development (Staging), the map is procedural, size 3,850 with seed 72357419, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Billy Joe's Custom Map.
Atlas - 2x Quad Development (Staging) rules and settings: what are they?
2x gather: that is the rate Atlas - 2x Quad Development (Staging) states in its name. A group of 4 players is the maximum, given as quad. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.
Wipe Schedule
On what schedule does Atlas - 2x Quad Development (Staging) wipe?
The record holds too few wipes for Atlas - 2x Quad Development (Staging) to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 14 days 20 hours.
Join Server
What is the process to join Atlas - 2x Quad Development (Staging)?
Enter client.connect 104.129.132.27:28070 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp400- Max players Slot count is 400.
ts4- Group limit Teams can have at most 4 members.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166257- Build Build 166257.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
modded- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.