The Chill Zone
104.143.3.231:28029 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 11.1 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 7
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:10 UTCFW 12d ago | 5 | – | running | 0 |
| Sun 20 Sep, 18:18 UTC 23d ago | 2 | halved by day 7 | 11.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of The Chill Zone?
In the top 28% of all ranked servers, The Chill Zone is #6,246 on player hours for the last seven days.
Is The Chill Zone busy?
The current player count for The Chill Zone is 0, out of 160 slots. The average player count over the last seven days is 0, with a peak of 3. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 2.
Server Tags
The Chill Zone tags: what do they indicate?
The game's server browser reads these tags from The Chill Zone: gmrust (Game mode): Rust survival, standard; mp160 (Max players): The server has 160 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Running build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does The Chill Zone appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include The Chill Zone are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
The Chill Zone Rust version: which one?
Rust network protocol 2634 and build 167584 on Linux is what The Chill Zone uses. Joining requires the same protocol; Steam updates your game for you.
The Chill Zone performance: is it smooth?
Over 48 hours, it averaged 7 server fps; the lowest was 5. It held up to 126,705 entities: everything from buildings to deployables in the world. The maximum memory used was 8,618 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is The Chill Zone and is it online?
At the moment, The Chill Zone is up. According to its reported uptime, the last restart was about 37 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
The Chill Zone location: where is it?
There is no region published by The Chill Zone. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.143.3.231:28029.
Settings & Map
The Chill Zone map: which one is it?
Generated by the game, the map on The Chill Zone is procedural, size 4,350, seed 48357705. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does The Chill Zone have?
A gather rate is not given in the name The Chill Zone. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC: on.
Wipe Cycle
On what schedule does The Chill Zone wipe?
Too few wipes are on record for The Chill Zone to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 12 days 8 hours.
On The Chill Zone, what occurs on wipe day?
The average busiest point of its recent wipes was 4 players. 16 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 7 the crowd had fallen below half in the wipes that did not hold.
Connect
The Chill Zone joining: how is it done?
Use the F1 console: client.connect 104.143.3.231:28029. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp160,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp160- Max players The server has 160 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Running build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.