Vincent's Test Server
104.143.3.243:28089 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 01:36 UTC 17d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Vincent's Test Server sit in the rankings?
Over the last seven days, Vincent's Test Server ranks #15,960 in player hours, which is in the top 71% of ranked servers.
How many players are on Vincent's Test Server?
The current player count for Vincent's Test Server is 0, out of 100 slots. The average player count over the last seven days is 0.
Server Tags
How should the tags on Vincent's Test Server be interpreted?
The game's server browser reads these tags from Vincent's Test Server: gmrust (Game mode): Rust survival, standard; mp100 (Max players): Slot count is 100; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Vincent's Test Server?
The BestRustServers.xyz lists that include Vincent's Test Server are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Information
What Rust version is Vincent's Test Server on?
On Linux, Vincent's Test Server runs Rust network protocol 2633 and build 165217. Joining requires the same protocol; Steam updates your game for you.
Vincent's Test Server performance: is it smooth?
Its average server fps over the last 48 hours was 5, with a low of 4. It held up to 93,434 entities: everything from buildings to deployables in the world. At its highest, memory usage was 4,746 MB. Players feel lag when fps is low and entity count climbs.
Vincent's Test Server uptime and reliability: what are they?
The server is online: Vincent's Test Server. According to its reported uptime, the last restart was about 17 days 4 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can Vincent's Test Server be found?
There is no region published by Vincent's Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 104.143.3.243:28089 is its address.
Rules and Settings
Which map is used on Vincent's Test Server?
A procedural map of size 4,000 and seed 1 is what Vincent's Test Server runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for Vincent's Test Server?
The name Vincent's Test Server carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC protection is on.
Wipe Schedule
When does Vincent's Test Server wipe?
Vincent's Test Server's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 17 days 6 hours.
What happens on wipe day on Vincent's Test Server?
Across its recent wipes, the busiest point averaged 3 players. 17 hours after the latest wipe, the crowd hit its peak.
Connect
How can I connect to Vincent's Test Server?
Enter client.connect 104.143.3.243:28089 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players Slot count is 100.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.