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39,125 players on 11,450 servers

Online #15,966

HellZone, Inc.

104.159.135.138:28015 checked 8m ago

moddedcarbonpve

Players

Now0/50
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 21:00 UTC 11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average
120/2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 202 on average
67/2000
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average
58/200
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 75 on average
26/100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average
31/200
Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 64 on average
62/100

Quick answers

from the figures on this page

Player Numbers

What is the rank of HellZone, Inc.?

Rank #15,966 over the last seven days in player hours: HellZone, Inc., inside the top 72% of ranked servers.

How many players are on HellZone, Inc.?

0 of 50 slots are filled on HellZone, Inc. at the moment. The average player count over the last seven days is 0.

Tags & Lists

How should the tags on HellZone, Inc. be interpreted?

For HellZone, Inc., the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Game build number: 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^p (PvE): No player combat—the environment is the danger; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.

Where does HellZone, Inc. appear in BestRustServers.xyz lists and filters?

These BestRustServers.xyz lists include HellZone, Inc.: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Overview

What Rust version is HellZone, Inc. on?

Rust network protocol 2634 and build 167584 on Linux is what HellZone, Inc. uses. Your game has to match the protocol to connect; Steam takes care of updating it.

How smooth is the performance on HellZone, Inc.?

Its average server fps over the last 48 hours was 129, with a low of 89. Buildings, deployables and the rest of the world accounted for up to 207,175 entities. Memory use peaked at 4,604 MB. A climbing entity count and low fps are felt by players as lag.

What is the uptime and reliability of HellZone, Inc.?

At the moment, HellZone, Inc. is up. The uptime it reports shows a restart roughly 32 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.

Where can HellZone, Inc. be found?

No region is published by HellZone, Inc.. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 104.159.135.138:28015 is its address.

Rules and Settings

What is the map on HellZone, Inc.?

On HellZone, Inc., the map is procedural, size 6,000 with seed 81754, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.

What rules and configuration does HellZone, Inc. have?

A gather rate is not given in the name HellZone, Inc.. With no stated limit, groups default to 8 players. Listed as pve, other players cannot be fought. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. VAC protection is off.

Wipe Schedule

When does HellZone, Inc. wipe?

HellZone, Inc.'s wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 11 days 11 hours.

What happens on wipe day on HellZone, Inc.?

An average peak of 0 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.

Connect

How can I connect to HellZone, Inc.?

To connect, type client.connect 104.159.135.138:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, standard.
mp50
Max players Slot count is 50.
ts8
Group limit Default team size: 8.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167584
Build Game build number: 167584.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code No region code listed.

Gameplay

^p
PvE No player combat—the environment is the danger.

Mods and access

^z
Modded The Modded category applies; plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.