Rust: The Story
104.183.117.14:28015 checked 30m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Rust: The Story ranking: what position does it hold?
Rank #13,597 over the last seven days in player hours: Rust: The Story, inside the top 62% of ranked servers.
What is the player count on Rust: The Story?
At this moment, Rust: The Story is offline, with the last sighting 30 minutes ago. Averaged across the last seven days: 1 players, peaking at 1. The busiest time in the last 48 hours was 03:00 UTC, when the average player count was 1.
Tags and Filters
What is the meaning of the tags on Rust: The Story?
The game's server browser reads these tags from Rust: The Story: gmrust (Game mode): Standard survival gameplay; mp8 (Max players): Slots: 8; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Rust: The Story in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Rust: The Story: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
Rust: The Story Rust version: which one?
On Windows, Rust: The Story runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
How reliable is Rust: The Story and is it online?
Offline now for Rust: The Story, last seen 30 minutes ago. It was first seen by BestRustServers.xyz on 17 October 2026.
Rust: The Story location: where is it?
No region is published by Rust: The Story. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 104.183.117.14:28015 is its address.
Rules and Settings
Which map is used on Rust: The Story?
Generated by the game, the map on Rust: The Story is procedural.
Rust: The Story rules and settings: what are they?
A gather rate is not given in the name Rust: The Story. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. VAC protection is off.
Wipe Information
Rust: The Story wipe schedule: what does it show?
The record holds too few wipes for Rust: The Story to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 1 hours.
How to Join
How can I connect to Rust: The Story?
Use the F1 console: client.connect 104.183.117.14:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp8- Max players Slots: 8.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.