test
104.238.229.209:29015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.8 days between real wipes
- on rhythm
- 60% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:50 UTC 21h ago | – | – | running | 0 |
| Sat 10 Oct, 11:20 UTC 4d ago | 0 | – | 3.7 days | 0 |
| Mon 5 Oct, 17:12 UTC 9d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Fri 2 Oct, 15:46 UTC 12d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Sun 27 Sep, 19:40 UTC 17d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Tue 22 Sep, 17:57 UTC 22d ago | 0 | – | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
test ranking: what position does it hold?
Rank #13,554 over the last seven days in player hours: test, inside the top 61% of ranked servers.
Is test busy?
test: 0 players now, with 100 slots available. Averaged across the last seven days: 0 players, peaking at 1. Over the last 48 hours, the peak hour was 04:00 UTC, averaging 1 players.
Tags & Lists
test tags: what do they indicate?
The game's server browser reads these tags from test: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slot count is 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; rustmaps (Custom tag): A non-standard tag, set by the owner or a plugin. Current players, queue and world creation time come from the tags and appear at the top of this page.
test in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include test: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
test Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what test uses. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on test smooth?
Its average server fps over the last 48 hours was 43, with a low of 30. Buildings, deployables and the rest of the world accounted for up to 75,516 entities. Memory use peaked at 2,962 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of test?
The server is online: test. According to its reported uptime, the last restart was about 20 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can test be found?
No region is published by test. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 104.238.229.209:29015 is its address.
Rules and Settings
test map: which one is it?
A custom map of size 3,500 is what test runs. Its map file is published, so this page allows its download.
What rules and configuration does test have?
A gather rate is not given in the name test. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC: on.
Wipe Schedule
On what schedule does test wipe?
With irregular wipe times on test, no next wipe is predictable. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 21 hours.
On test, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
Connect
How can I connect to test?
To connect, type client.connect 104.238.229.209:29015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z,rustmaps
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slot count is 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Other
rustmaps- Custom tag A non-standard tag, set by the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.