Naval Deep Sea / Power Trip
NA 104.238.229.68:29015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers, top 64% in NA, and #437 of the quad servers (top 53%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 10h. The force wipe · high confidence
- usual gap
- 0.8 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 10hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC 9d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:57 UTC 10d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Naval Deep Sea / Power Trip ranking: what position does it hold?
In North America, Naval Deep Sea / Power Trip is #1,191; across all ranked servers, #7,892 on player hours over the last seven days, in the top 35%. Within the quad group, it is #437.
What is the player count on Naval Deep Sea / Power Trip?
The current player count for Naval Deep Sea / Power Trip is 0, out of 100 slots. The seven-day average player count stands at 0, and the highest point was 2. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 1.
Tags and Filters
How should the tags on Naval Deep Sea / Power Trip be interpreted?
For Naval Deep Sea / Power Trip, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Slot count is 100; ts4 (Group limit): Teams can have at most 4 members; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): In the server browser it appears under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Naval Deep Sea / Power Trip?
These BestRustServers.xyz lists include Naval Deep Sea / Power Trip: Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Naval Deep Sea / Power Trip on?
On Linux, Naval Deep Sea / Power Trip runs Rust network protocol 2634 and build 166652. Your game has to match the protocol to connect; Steam takes care of updating it.
Naval Deep Sea / Power Trip performance: is it smooth?
Its average server fps over the last 48 hours was 7, with a low of 5. Buildings, deployables and the rest of the world accounted for up to 134,734 entities. The maximum memory used was 5,541 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip is currently online. According to its reported uptime, the last restart was about 9 days 6 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Naval Deep Sea / Power Trip location: where is it?
With its NA tag, Naval Deep Sea / Power Trip lists itself in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 104.238.229.68:29015 is its address.
Settings & Map
Naval Deep Sea / Power Trip map: which one is it?
A procedural map of size 4,800 and seed 1425121626 is what Naval Deep Sea / Power Trip runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Procedural.
What are the settings and rules for Naval Deep Sea / Power Trip?
The name Naval Deep Sea / Power Trip carries no gather multiplier. Listed group: quad, capped at 4 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. In its own words, it is vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Schedule
On what schedule does Naval Deep Sea / Power Trip wipe?
The force wipe is the one monthly wipe on Naval Deep Sea / Power Trip. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The world in play was made 9 days 7 hours. The tags declare wipes once a month.
What happens on wipe day on Naval Deep Sea / Power Trip?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
Naval Deep Sea / Power Trip joining: how is it done?
To connect, type client.connect 104.238.229.68:29015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts4,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players Slot count is 100.
ts4- Group limit Teams can have at most 4 members.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Game build number: 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.