GSH - Plugin Development
104.243.44.106:25040 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does GSH - Plugin Development sit in the rankings?
Over the last seven days, GSH - Plugin Development ranks #15,899 in player hours, which is in the top 72% of ranked servers.
Is GSH - Plugin Development busy?
GSH - Plugin Development: 0 players now, with 40 slots available. The average player count over the last seven days is 0.
Server Tags
What is the meaning of the tags on GSH - Plugin Development?
The game's server browser reads these tags from GSH - Plugin Development: gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs165217 (Build): Running build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
GSH - Plugin Development in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include GSH - Plugin Development are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Overview
What Rust version is GSH - Plugin Development on?
On Linux, GSH - Plugin Development runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but it needs to match the protocol to join.
GSH - Plugin Development performance: is it smooth?
Its average server fps over the last 48 hours was 238, with a low of 227. It held up to 4,515 entities: everything from buildings to deployables in the world. Memory use peaked at 2,663 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of GSH - Plugin Development?
At the moment, GSH - Plugin Development is up. About 18 days 22 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of GSH - Plugin Development?
No region is given by GSH - Plugin Development. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 104.243.44.106:25040 is its address.
Rules and Settings
Which map is used on GSH - Plugin Development?
Generated by the game, the map on GSH - Plugin Development is procedural, size 1,000, seed 1. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does GSH - Plugin Development have?
A gather rate is not given in the name GSH - Plugin Development. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Carbon. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.
Wipe Schedule
On what schedule does GSH - Plugin Development wipe?
The record holds too few wipes for GSH - Plugin Development to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 40 days 6 hours.
How to Join
GSH - Plugin Development joining: how is it done?
To connect, type client.connect 104.243.44.106:25040 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://discord.com/invite/gsh is its website.
Server tags
Published as mp40,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs165217,ts8
Game
gmvanilla- Game mode Survival in vanilla mode.
mp40- Max players The server has 40 slots.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs165217- Build Running build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.