RustGuard Local Development
104.28.219.138:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does RustGuard Local Development sit in the rankings?
Over the last seven days, RustGuard Local Development ranks #15,929 in player hours, which is in the top 70% of ranked servers.
Is RustGuard Local Development busy?
RustGuard Local Development is not online at the moment; its last appearance was 12 days 2 hours ago.
Tags & Lists
RustGuard Local Development tags: what do they indicate?
For RustGuard Local Development, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): Game build number: 166586; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
RustGuard Local Development in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include RustGuard Local Development: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
RustGuard Local Development Rust version: which one?
On Windows, RustGuard Local Development runs Rust network protocol 2634 and build 166586. Your game has to match the protocol to connect; Steam takes care of updating it.
RustGuard Local Development uptime and reliability: what are they?
Last seen 12 days 2 hours ago, RustGuard Local Development is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 2 October 2026.
RustGuard Local Development location: where is it?
There is no region published by RustGuard Local Development. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.28.219.138:28015.
Rules and Settings
What are the settings and rules for RustGuard Local Development?
No gather rate appears in the name of RustGuard Local Development. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Under Community in the server browser, it is a community server. VAC protection is on.
Wipe Cycle
On what schedule does RustGuard Local Development wipe?
RustGuard Local Development's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 12 days 2 hours.
Connect
What is the process to join RustGuard Local Development?
Use the F1 console: client.connect 104.28.219.138:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust- Game mode Rust survival, standard.
mp8- Max players Slots: 8.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166586- Build Game build number: 166586.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.