Knucklehead Servers
108.73.93.241:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 19.1 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 10:56 UTC 8d ago | 1 | – | running | 0 |
| Thu 17 Sep, 09:15 UTC 27d ago | 0 | – | 19.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Knucklehead Servers sit in the rankings?
Over the last seven days, Knucklehead Servers ranks #5,840 in player hours, which is in the top 26% of ranked servers.
What is the player count on Knucklehead Servers?
Knucklehead Servers: 0 players now, with 150 slots available. The average player count over the last seven days is 0, with a peak of 1.
Tags and Filters
Knucklehead Servers tags: what do they indicate?
The game's server browser reads these tags from Knucklehead Servers: gmrust (Game mode): Survival as standard in Rust; mp150 (Max players): Slot count is 150; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Knucklehead Servers in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Knucklehead Servers: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Knucklehead Servers on?
The combination is Rust network protocol 2634 and build 166652 on Linux for Knucklehead Servers. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on Knucklehead Servers smooth?
Over 48 hours, it averaged 106 server fps; the lowest was 78. It held up to 92,579 entities: everything from buildings to deployables in the world. The maximum memory used was 6,998 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of Knucklehead Servers?
At the moment, Knucklehead Servers is up. About 8 days ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can Knucklehead Servers be found?
No region is published by Knucklehead Servers. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 108.73.93.241:28015 is its address.
Rules and Settings
Which map is used on Knucklehead Servers?
A procedural map of size 4,000 and seed 20261006 is what Knucklehead Servers runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does Knucklehead Servers have?
The name Knucklehead Servers carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC protection is on.
Wipe Schedule
When does Knucklehead Servers wipe?
The record holds too few wipes for Knucklehead Servers to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 8 days 9 hours.
On Knucklehead Servers, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 0 players. 2 hours into the latest wipe, the crowd reached its peak.
How to Join
How can I connect to Knucklehead Servers?
To connect, type client.connect 108.73.93.241:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp150,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp150- Max players Slot count is 150.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.