DevHev Local
109.194.35.245:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 06:35 UTC 9d ago | 1 | – | running | 1 |
| Fri 2 Oct, 03:39 UTC 12d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC 14d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC 15d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
DevHev Local ranking: what position does it hold?
Rank #6,788 over the last seven days in player hours: DevHev Local, inside the top 31% of ranked servers.
Is DevHev Local busy?
At this moment, DevHev Local is offline, with the last sighting 1 hours ago. Averaged across the last seven days: 1 players, peaking at 1. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 1.
Tags & Lists
DevHev Local tags: what do they indicate?
For DevHev Local, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
DevHev Local in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include DevHev Local are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
DevHev Local Rust version: which one?
Rust network protocol 2634 and build 166652 on Windows is what DevHev Local uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on DevHev Local?
For the past 48 hours, server fps averaged 230, never dropping below 187. Buildings, deployables and the rest of the world accounted for up to 11,554 entities. The maximum memory used was 1,463 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of DevHev Local?
Offline now for DevHev Local, last seen 1 hours ago. The uptime it reports shows a restart roughly 1 hours ago. It was up 13% of the time over the last 7 full days, 22 of 168 hours. It was first seen by BestRustServers.xyz on 28 September 2026.
Where can DevHev Local be found?
No region is given by DevHev Local. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 109.194.35.245:28015.
Rules & Map
DevHev Local map: which one is it?
On DevHev Local, the map is procedural, size 1,600 with seed 1492357730, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does DevHev Local have?
The name DevHev Local carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC protection is on.
Wipe Schedule
When does DevHev Local wipe?
No next wipe can be predicted for DevHev Local, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 9 days 6 hours.
On DevHev Local, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
DevHev Local joining: how is it done?
To connect, type client.connect 109.194.35.245:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slots: 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.