[TEST] The Test Server
116.89.111.196:28315 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 17 days between real wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:17 UTC 9d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:15 UTC 26d ago | 1 | halved by day 1 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
[TEST] The Test Server ranking: what position does it hold?
In the top 72% of all ranked servers, [TEST] The Test Server is #15,919 on player hours for the last seven days.
Is [TEST] The Test Server busy?
The server [TEST] The Test Server is currently offline; it was last seen 5 days 17 hours ago. The average player count over the last seven days is 0.
Tags & Lists
What is the meaning of the tags on [TEST] The Test Server?
Read by the game's server browser, the tags [TEST] The Test Server publishes are: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
[TEST] The Test Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [TEST] The Test Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
[TEST] The Test Server Rust version: which one?
Rust network protocol 2634 and build 166652 on Linux is what [TEST] The Test Server uses. Joining requires the same protocol; Steam updates your game for you.
What is the uptime and reliability of [TEST] The Test Server?
Last seen 5 days 17 hours ago, [TEST] The Test Server is currently offline. It was up 4% of the time over the last 7 full days, 6 of 168 hours. The first time BestRustServers.xyz saw it was on 16 September 2026.
What is the location of [TEST] The Test Server?
No region is given by [TEST] The Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 116.89.111.196:28315 is its address.
Rules & Map
[TEST] The Test Server map: which one is it?
A procedural map of size 3,700 and seed 1845678248 is what [TEST] The Test Server runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for [TEST] The Test Server?
No gather rate appears in the name of [TEST] The Test Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
When does [TEST] The Test Server wipe?
Too few wipes are on record for [TEST] The Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 9 days 21 hours.
What happens on wipe day on [TEST] The Test Server?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.
Connect
[TEST] The Test Server joining: how is it done?
Enter client.connect 116.89.111.196:28315 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp1- Max players Slots: 1.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.