SCPVE - TEST - RICK
EA 117.90.232.29:28015 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 71% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 17h. The force wipe · high confidence
- usual gap
- 1.6 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 22d 17hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:03 UTC 8d ago | 2 | – | running | 0 |
| Fri 2 Oct, 09:53 UTC 11d ago | 2 | held half | 2.9 days | 2 |
| Fri 2 Oct, 03:06 UTC 11d ago | 2 | – | 0.3 days | 0 |
| Tue 29 Sep, 16:24 UTC 14d ago | 2 | held half | 2.4 days | 0 |
| Mon 28 Sep, 06:51 UTC 15d ago | 2 | – | 1.4 days | 1 |
| Sat 26 Sep, 09:32 UTC 17d ago | 2 | – | 1.9 days | 0 |
| Fri 25 Sep, 15:51 UTC 18d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of SCPVE - TEST - RICK?
In Asia, SCPVE - TEST - RICK is #375; across all ranked servers, #5,756 on player hours over the last seven days, in the top 26%.
What is the player count on SCPVE - TEST - RICK?
SCPVE - TEST - RICK is not online at the moment; its last appearance was 14 hours ago. Averaged across the last seven days: 1 players, peaking at 3. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 2 players.
Tags & Lists
SCPVE - TEST - RICK tags: what do they indicate?
The game's server browser reads these tags from SCPVE - TEST - RICK: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slot count is 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^s (Softcore): Facepunch's softcore ruleset: some inventory is retained after death; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EA (East Asia): Server browser category: East Asia. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Who is the operator of SCPVE - TEST - RICK?
The hostname rustpve.top appears on SCPVE - TEST - RICK and on 1 other server we track, which points to a shared operator.
Where does SCPVE - TEST - RICK appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include SCPVE - TEST - RICK: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
SCPVE - TEST - RICK Rust version: which one?
On Windows, SCPVE - TEST - RICK runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but it needs to match the protocol to join.
SCPVE - TEST - RICK performance: is it smooth?
For the past 48 hours, server fps averaged 78, never dropping below 43. The entity count reached 148,675, covering buildings, deployables and all other world objects. The maximum memory used was 4,151 MB. A climbing entity count and low fps are felt by players as lag.
SCPVE - TEST - RICK uptime and reliability: what are they?
Last seen 14 hours ago, SCPVE - TEST - RICK is currently offline. According to its reported uptime, the last restart was about 2 hours ago. Over the past 7 full days, it was online 47 of 168 hours, 28% of the time. It was first seen by BestRustServers.xyz on 17 September 2026.
SCPVE - TEST - RICK location: where is it?
In Asia, SCPVE - TEST - RICK lists itself with its EA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 117.90.232.29:28015.
Rules and Settings
SCPVE - TEST - RICK map: which one is it?
On SCPVE - TEST - RICK, the map is procedural, size 4,500 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Called 亚特兰大 : 行尸走肉 on the map list.
SCPVE - TEST - RICK rules and settings: what are they?
The name SCPVE - TEST - RICK carries no gather multiplier. The default cap of 8 players per group is in force. It runs softcore, An easier mode from Facepunch: part of your loot stays with you. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: off.
Wipe Information
SCPVE - TEST - RICK wipe schedule: what does it show?
The force wipe is the one monthly wipe on SCPVE - TEST - RICK. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 11 days 12 hours. Its tags give a wipe schedule of one month.
On SCPVE - TEST - RICK, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 2 players. 10 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Join Server
How can I connect to SCPVE - TEST - RICK?
To connect, type client.connect 117.90.232.29:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://rustimg.rustpve.top/QUN/QQ.png is its website.
Server tags
Published as mp10,ptrak,$r?,v2634,^m,^s,EA,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slot count is 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Difficulty
^s- Softcore Facepunch's softcore ruleset: some inventory is retained after death.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
EA- East Asia Server browser category: East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.