[AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio
OC 121.200.13.115:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 70% in OC, and #402 of the trio servers (top 66%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 20:48 UTC, in 1d 18h. Its weekly schedule tag · low confidence
- usual gap
- 10.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 1d 18hFri 16 Oct, 20:48 UTC
- 8d 18hFri 23 Oct, 20:48 UTC
- 15d 18hFri 30 Oct, 20:48 UTC
- 21d 16hThu 5 Nov, 19:00 UTCFW
- 22d 18hFri 6 Nov, 20:48 UTC
- 29d 18hFri 13 Nov, 20:48 UTC
- 36d 18hFri 20 Nov, 20:48 UTC
- 43d 18hFri 27 Nov, 20:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:48 UTC 5d ago | 2 | – | running | 1 |
| Sat 3 Oct, 22:00 UTC 11d ago | 1 | halved by day 2 | 5.9 days | 0 |
| Fri 18 Sep, 22:57 UTC 26d ago | 0 | – | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio sit in the rankings?
Player hours over the last seven days place [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio at #154 in Oceania, and at #8,237 in the top 37% of ranked servers. In the trio category, its position is #402.
What is the player count on [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio?
[AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio: 0 players now, with 250 slots available. The seven-day average player count stands at 0, and the highest point was 2.
Server Tags
How should the tags on [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio be interpreted?
Read by the game's server browser, the tags [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio publishes are: gmrust (Game mode): Standard survival gameplay; mp250 (Max players): Slots: 250; ts3 (Group limit): Team size is capped at 3; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Running build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; OC (Oceania): In the server browser it appears under Oceania. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio?
These BestRustServers.xyz lists include [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio: Oceania Rust servers, Best modded Rust servers and Trio servers (group limit 3). On the server list, the filters that bring it up are: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Server Overview
[AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio Rust version: which one?
On Linux, [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but it needs to match the protocol to join.
[AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio performance: is it smooth?
For the past 48 hours, server fps averaged 220, never dropping below 194. It held up to 117,280 entities: everything from buildings to deployables in the world. At its highest, memory usage was 4,967 MB. A climbing entity count and low fps are felt by players as lag.
[AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio uptime and reliability: what are they?
The server is online: [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio. The uptime it reports shows a restart roughly 6 hours ago. It was up 94% of the time over the last 7 full days, 158 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
[AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio location: where is it?
In Oceania, [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio lists itself with its OC tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 121.200.13.115:28025 is its address.
Rules and Settings
[AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio map: which one is it?
Generated by the game, the map on [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio is procedural, size 4,500, seed 1482284040. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio?
No gather rate appears in the name of [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio. A group of 3 players is the maximum, given as trio. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC: on.
Wipe Schedule
On what schedule does [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio wipe?
The prediction for [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio follows its tag, since too few wipes are on record to confirm its schedule. Due next is a wipe on Friday 16 October at 20:48 UTC. The world in play was made 5 days 5 hours. The tags state a weekly wipe cycle.
On [AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 34 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.
Connect
[AU] Rust Captain NPCs - Weekly Sat Solo/Duo/Trio joining: how is it done?
To connect, type client.connect 121.200.13.115:28025 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://rustcaptain.com.
Server tags
Published as mp250,ptrak,$r?,v2634,^w,OC,gmrust,cs167398,ts3,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp250- Max players Slots: 250.
ts3- Group limit Team size is capped at 3.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167398- Build Running build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
OC- Oceania In the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.