IRCP - Test Server
122.199.5.68:28050 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does IRCP - Test Server sit in the rankings?
In the top 71% of all ranked servers, IRCP - Test Server is #15,960 on player hours for the last seven days.
Is IRCP - Test Server busy?
The current player count for IRCP - Test Server is 0, out of 10 slots. Averaged across the last seven days: 0 players.
Tags & Lists
How should the tags on IRCP - Test Server be interpreted?
For IRCP - Test Server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slot count is 10; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Running build 165217; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
IRCP - Test Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include IRCP - Test Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Overview
IRCP - Test Server Rust version: which one?
The combination is Rust network protocol 2633 and build 165217 on Windows for IRCP - Test Server. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on IRCP - Test Server?
Over 48 hours, it averaged 47 server fps; the lowest was 37. The entity count reached 17,612, covering buildings, deployables and all other world objects. At its highest, memory usage was 2,775 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of IRCP - Test Server?
At the moment, IRCP - Test Server is up. According to its reported uptime, the last restart was about 20 days 9 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can IRCP - Test Server be found?
No region is published by IRCP - Test Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 122.199.5.68:28050.
Rules and Settings
What is the map on IRCP - Test Server?
Generated by the game, the map on IRCP - Test Server is procedural, size 2,000, seed 1586544950. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does IRCP - Test Server have?
The name IRCP - Test Server carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC: on.
Wipe Information
IRCP - Test Server wipe schedule: what does it show?
The record holds too few wipes for IRCP - Test Server to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 37 days 4 hours.
Connect
How can I connect to IRCP - Test Server?
To connect, type client.connect 122.199.5.68:28050 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slot count is 10.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Running build 165217.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.