Rust Privado [Tailscale]
129.146.83.13:28015 checked 12h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC 8d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC 8d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC 15d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Rust Privado [Tailscale]?
Over the last seven days, Rust Privado [Tailscale] ranks #6,587 in player hours, which is in the top 29% of ranked servers.
Is Rust Privado [Tailscale] busy?
The server Rust Privado [Tailscale] is currently offline; it was last seen 12 hours ago. The average player count over the last seven days is 1, with a peak of 2. In the last 48 hours, 03:00 UTC saw the highest activity, with an average of 2 players.
Server Tags
Rust Privado [Tailscale] tags: what do they indicate?
Read by the game's server browser, the tags Rust Privado [Tailscale] publishes are: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slot count is 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Rust Privado [Tailscale] appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Rust Privado [Tailscale] are: Rust community servers, ranked. These filters on the server list display it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
Rust Privado [Tailscale] Rust version: which one?
Rust network protocol 2634 and build 167398 on Windows is what Rust Privado [Tailscale] uses. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Rust Privado [Tailscale] smooth?
For the past 48 hours, server fps averaged 60, never dropping below 60. Buildings, deployables and the rest of the world accounted for up to 98,343 entities. The maximum memory used was 2,570 MB. A climbing entity count and low fps are felt by players as lag.
Rust Privado [Tailscale] uptime and reliability: what are they?
Last seen 12 hours ago, Rust Privado [Tailscale] is currently offline. About 3 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 10 of 168 hours, 6% of the time. It was first seen by BestRustServers.xyz on 25 September 2026.
What is the location of Rust Privado [Tailscale]?
No region is published by Rust Privado [Tailscale]. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 129.146.83.13:28015.
Rules & Map
What is the map on Rust Privado [Tailscale]?
Generated by the game, the map on Rust Privado [Tailscale] is procedural, size 4,150, seed 112658767. On RustMaps, from this page, the same size and seed show the same map.
Rust Privado [Tailscale] rules and settings: what are they?
The name Rust Privado [Tailscale] carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Under Community in the server browser, it is a community server. VAC: off.
Wipe Cycle
When does Rust Privado [Tailscale] wipe?
The wipe times of Rust Privado [Tailscale] are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 8 days 9 hours.
What happens on wipe day on Rust Privado [Tailscale]?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Connect
What is the process to join Rust Privado [Tailscale]?
To connect, type client.connect 129.146.83.13:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slot count is 10.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.