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BestRustServers.xyz

33,780 players on 11,456 servers

Offline #15,987

Rust Devblog 240

13.143.172.30:28015 checked 7d ago

modded

Players

Now0/50
Peak, 48 hours–
7-day average0
7-day peak–
No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC 7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
37/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
39/225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
92/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
14/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
1/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average
17/700

Quick answers

from the figures on this page

Population

Where does Rust Devblog 240 sit in the rankings?

Over the last seven days, Rust Devblog 240 ranks #15,987 in player hours, which is in the top 71% of ranked servers.

What is the player count on Rust Devblog 240?

At this moment, Rust Devblog 240 is offline, with the last sighting 7 days 16 hours ago.

Tags & Lists

Rust Devblog 240 tags: what do they indicate?

Read by the game's server browser, the tags Rust Devblog 240 publishes are: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; v2283 (Protocol): Game protocol 2283; the same version is required to join; ptrak (Networking): Network layer: RakNet, the standard; oxide (Oxide): Uses Oxide (uMod) for plugins; modded (Modded): The Modded category applies; plugins or settings alter gameplay; hd53cb39f (Custom tag): Set by the owner or a plugin, not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, not a standard Rust tag. Current players, queue and world creation time come from the tags and appear at the top of this page.

Rust Devblog 240 in BestRustServers.xyz lists and filters: which ones?

The BestRustServers.xyz lists that include Rust Devblog 240 are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Last wipe: In the last 2 weeks.

Server Overview

What Rust version is Rust Devblog 240 on?

On Windows, Rust Devblog 240 runs Rust network protocol 2283. Your game has to match the protocol to connect; Steam takes care of updating it.

How reliable is Rust Devblog 240 and is it online?

Last seen 7 days 16 hours ago, Rust Devblog 240 is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 6 October 2026.

Where can Rust Devblog 240 be found?

There is no region published by Rust Devblog 240. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 13.143.172.30:28015.

Rules & Map

Rust Devblog 240 map: which one is it?

A procedural map is what Rust Devblog 240 runs, generated by the game.

What are the settings and rules for Rust Devblog 240?

The name Rust Devblog 240 carries no gather multiplier. No group limit is published. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. The server has VAC off.

Wipe Cycle

Rust Devblog 240 wipe schedule: what does it show?

Rust Devblog 240's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 7 days 18 hours.

On Rust Devblog 240, what occurs on wipe day?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How to Join

Rust Devblog 240 joining: how is it done?

Enter client.connect 13.143.172.30:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival, standard.
mp50
Max players Slot count is 50.
v2283
Protocol Game protocol 2283; the same version is required to join.
ptrak
Networking Network layer: RakNet, the standard.

Mods and access

oxide
Oxide Uses Oxide (uMod) for plugins.
modded
Modded The Modded category applies; plugins or settings alter gameplay.

Other

hd53cb39f
Custom tag Set by the owner or a plugin, not a standard Rust tag.
stok
Custom tag Set by the owner or a plugin, not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.