[ASIA] Logic - Weekly | Biweekly BP | Skins
132.226.191.134:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 14:38 UTC, in 1d 1h. Its weekly schedule tag · low confidence
- usual gap
- 6.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 8 players, last three wipes
- crowd held
- 0% else halves by day 1.5
Coming wipes
- 1d 1hFri 16 Oct, 14:38 UTC
- 8d 1hFri 23 Oct, 14:38 UTC
- 15d 1hFri 30 Oct, 14:38 UTC
- 21d 6hThu 5 Nov, 19:00 UTCFW
- 22d 1hFri 6 Nov, 14:38 UTC
- 29d 1hFri 13 Nov, 14:38 UTC
- 36d 1hFri 20 Nov, 14:38 UTC
- 43d 1hFri 27 Nov, 14:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:38 UTC 5d ago | 2 | – | running | 1 |
| Thu 1 Oct, 17:43 UTCFW 13d ago | 7 | halved by day 2 | 7.9 days | 1 |
| Sat 26 Sep, 18:50 UTC 18d ago | 14 | halved by day 1 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does [ASIA] Logic - Weekly | Biweekly BP | Skins sit in the rankings?
Rank #3,222 over the last seven days in player hours: [ASIA] Logic - Weekly | Biweekly BP | Skins, inside the top 15% of ranked servers.
How many players are on [ASIA] Logic - Weekly | Biweekly BP | Skins?
The current player count for [ASIA] Logic - Weekly | Biweekly BP | Skins is 1, out of 100 slots. Averaged across the last seven days: 1 players, peaking at 3. In the last 48 hours, 13:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
What is the meaning of the tags on [ASIA] Logic - Weekly | Biweekly BP | Skins?
Read by the game's server browser, the tags [ASIA] Logic - Weekly | Biweekly BP | Skins publishes are: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^y (Carbon): Uses Carbon for plugins. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does [ASIA] Logic - Weekly | Biweekly BP | Skins appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [ASIA] Logic - Weekly | Biweekly BP | Skins: Rust community servers, ranked and Vanilla-tagged Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server Overview
What Rust version is [ASIA] Logic - Weekly | Biweekly BP | Skins on?
Rust network protocol 2634 and build 167781 on Linux is what [ASIA] Logic - Weekly | Biweekly BP | Skins uses. Your game has to match the protocol to connect; Steam takes care of updating it.
[ASIA] Logic - Weekly | Biweekly BP | Skins performance: is it smooth?
Over 48 hours, it averaged 85 server fps; the lowest was 67. The entity count reached 122,393, covering buildings, deployables and all other world objects. At its highest, memory usage was 4,133 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is [ASIA] Logic - Weekly | Biweekly BP | Skins and is it online?
[ASIA] Logic - Weekly | Biweekly BP | Skins is currently online. The uptime it reports shows a restart roughly 2 days 1 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 26 September 2026.
[ASIA] Logic - Weekly | Biweekly BP | Skins location: where is it?
Its name points to Asia, though [ASIA] Logic - Weekly | Biweekly BP | Skins publishes no region tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 132.226.191.134:28015 is its address.
Rules & Map
Which map is used on [ASIA] Logic - Weekly | Biweekly BP | Skins?
On [ASIA] Logic - Weekly | Biweekly BP | Skins, the map is procedural, size 4,500 with seed 1553665498, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
[ASIA] Logic - Weekly | Biweekly BP | Skins rules and settings: what are they?
A gather rate is not given in the name [ASIA] Logic - Weekly | Biweekly BP | Skins. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Under Community in the server browser, it is a community server. Plugins in use: Carbon. In its own words, it is vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.
Wipe Schedule
On what schedule does [ASIA] Logic - Weekly | Biweekly BP | Skins wipe?
The prediction for [ASIA] Logic - Weekly | Biweekly BP | Skins follows its tag, since too few wipes are on record to confirm its schedule. Friday 16 October at 14:38 UTC is when the next wipe is due. The world in play was made 5 days 22 hours. Its tags list a wipe schedule of one week.
What happens on wipe day on [ASIA] Logic - Weekly | Biweekly BP | Skins?
Across its recent wipes, the busiest point averaged 8 players. 18 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.5.
Connect
[ASIA] Logic - Weekly | Biweekly BP | Skins joining: how is it done?
Use the F1 console: client.connect 132.226.191.134:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://discord.com/invite/Z5wmE6akMm.
Server tags
Published as mp100,ptrak,$r?,v2634,^y,^w,^v,gmrust,cs167781,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slots: 100.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.