4Netplayers Rust Server
134.255.222.206:21700 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 8.2 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:11 UTCFW 13d ago | 0 | – | running | 0 |
| Wed 23 Sep, 16:42 UTC 21d ago | 3 | held half | 8.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of 4Netplayers Rust Server?
Rank #16,019 over the last seven days in player hours: 4Netplayers Rust Server, inside the top 69% of ranked servers.
Is 4Netplayers Rust Server busy?
At this moment, 4Netplayers Rust Server is offline, with the last sighting 13 days 8 hours ago.
Tags and Filters
4Netplayers Rust Server tags: what do they indicate?
Read by the game's server browser, the tags 4Netplayers Rust Server publishes are: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Running build 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain 4Netplayers Rust Server?
These BestRustServers.xyz lists include 4Netplayers Rust Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is 4Netplayers Rust Server on?
The combination is Rust network protocol 2634 and build 166494 on Linux for 4Netplayers Rust Server. Steam updates your game automatically, but it needs to match the protocol to join.
How reliable is 4Netplayers Rust Server and is it online?
Offline now for 4Netplayers Rust Server, last seen 13 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of 4Netplayers Rust Server?
There is no region published by 4Netplayers Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 134.255.222.206:21700 is its address.
Settings & Map
What is the map on 4Netplayers Rust Server?
A procedural map of size 4,000 and seed 1234567890 is what 4Netplayers Rust Server runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does 4Netplayers Rust Server have?
No gather rate appears in the name of 4Netplayers Rust Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is on.
Wipe Cycle
On what schedule does 4Netplayers Rust Server wipe?
The record holds too few wipes for 4Netplayers Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 13 days 8 hours.
What happens on wipe day on 4Netplayers Rust Server?
The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Join Server
What is the process to join 4Netplayers Rust Server?
Use the F1 console: client.connect 134.255.222.206:21700. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp10- Max players The server has 10 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166494- Build Running build 166494.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.