4Netplayers Rust Server probe 1
134.255.222.40:24500 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of 4Netplayers Rust Server probe 1?
Rank #15,986 over the last seven days in player hours: 4Netplayers Rust Server probe 1, inside the top 71% of ranked servers.
What is the player count on 4Netplayers Rust Server probe 1?
At this moment, 4Netplayers Rust Server probe 1 is offline, with the last sighting 9 days 14 hours ago.
Tags and Filters
How should the tags on 4Netplayers Rust Server probe 1 be interpreted?
For 4Netplayers Rust Server probe 1, the game's server browser reads the following tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
4Netplayers Rust Server probe 1 in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include 4Netplayers Rust Server probe 1: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
4Netplayers Rust Server probe 1 Rust version: which one?
The combination is Rust network protocol 2634 and build 166652 on Linux for 4Netplayers Rust Server probe 1. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of 4Netplayers Rust Server probe 1?
Offline now for 4Netplayers Rust Server probe 1, last seen 9 days 14 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 4 October 2026.
4Netplayers Rust Server probe 1 location: where is it?
No region is given by 4Netplayers Rust Server probe 1. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 134.255.222.40:24500 is its address.
Rules & Map
4Netplayers Rust Server probe 1 map: which one is it?
On 4Netplayers Rust Server probe 1, the map is procedural, size 4,500 with seed 1234567890, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does 4Netplayers Rust Server probe 1 have?
The name 4Netplayers Rust Server probe 1 carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Information
When does 4Netplayers Rust Server probe 1 wipe?
Too few wipes are on record for 4Netplayers Rust Server probe 1 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 10 days.
Connect
4Netplayers Rust Server probe 1 joining: how is it done?
To connect, type client.connect 134.255.222.40:24500 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.