4Netplayers Rust Server probe 2
134.255.222.40:25000 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
4Netplayers Rust Server probe 2 ranking: what position does it hold?
Over the last seven days, 4Netplayers Rust Server probe 2 ranks #15,421 in player hours, which is in the top 69% of ranked servers.
What is the player count on 4Netplayers Rust Server probe 2?
At this moment, 4Netplayers Rust Server probe 2 is offline, with the last sighting 3 days 23 hours ago. The average player count over the last seven days is 0, with a peak of 1.
Server Tags
How should the tags on 4Netplayers Rust Server probe 2 be interpreted?
For 4Netplayers Rust Server probe 2, the game's server browser reads the following tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slot count is 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Running build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
4Netplayers Rust Server probe 2 in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include 4Netplayers Rust Server probe 2: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is 4Netplayers Rust Server probe 2 on?
On Linux, 4Netplayers Rust Server probe 2 runs Rust network protocol 2634 and build 167398. Joining requires the same protocol; Steam updates your game for you.
4Netplayers Rust Server probe 2 uptime and reliability: what are they?
Offline now for 4Netplayers Rust Server probe 2, last seen 3 days 23 hours ago. It was up 56% of the time over the last 7 full days, 94 of 168 hours. The first time BestRustServers.xyz saw it was on 5 October 2026.
Where can 4Netplayers Rust Server probe 2 be found?
No region is given by 4Netplayers Rust Server probe 2. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 134.255.222.40:25000.
Rules and Settings
Which map is used on 4Netplayers Rust Server probe 2?
Generated by the game, the map on 4Netplayers Rust Server probe 2 is procedural, size 4,500, seed 1234567890. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does 4Netplayers Rust Server probe 2 have?
The name 4Netplayers Rust Server probe 2 carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC protection is on.
Wipe Schedule
On what schedule does 4Netplayers Rust Server probe 2 wipe?
The record holds too few wipes for 4Netplayers Rust Server probe 2 to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 9 days 14 hours.
How to Join
What is the process to join 4Netplayers Rust Server probe 2?
To connect, type client.connect 134.255.222.40:25000 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp10- Max players Slot count is 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Running build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.