4Netplayers Rust Server
134.255.223.147:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:34 UTC 11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
4Netplayers Rust Server ranking: what position does it hold?
Rank #8,181 over the last seven days in player hours: 4Netplayers Rust Server, inside the top 37% of ranked servers.
How many players are on 4Netplayers Rust Server?
4Netplayers Rust Server: 0 players now, with 10 slots available. Averaged across the last seven days: 0 players, peaking at 1.
Tags & Lists
What is the meaning of the tags on 4Netplayers Rust Server?
Read by the game's server browser, the tags 4Netplayers Rust Server publishes are: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Game build number: 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
4Netplayers Rust Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include 4Netplayers Rust Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
4Netplayers Rust Server Rust version: which one?
Rust network protocol 2634 and build 167584 on Linux is what 4Netplayers Rust Server uses. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on 4Netplayers Rust Server smooth?
Its average server fps over the last 48 hours was 28, with a low of 24. Buildings, deployables and the rest of the world accounted for up to 136,599 entities. Memory use peaked at 4,097 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is 4Netplayers Rust Server and is it online?
The server is online: 4Netplayers Rust Server. The uptime it reports shows a restart roughly 41 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 134.255.223.147:28015 is its address.
Rules & Map
What is the map on 4Netplayers Rust Server?
A procedural map of size 5,000 and seed 1234567890 is what 4Netplayers Rust Server runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
4Netplayers Rust Server rules and settings: what are they?
The name 4Netplayers Rust Server carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. The server has VAC on.
Wipe Schedule
When does 4Netplayers Rust Server wipe?
4Netplayers Rust Server's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 11 days 14 hours.
On 4Netplayers Rust Server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
Join Server
What is the process to join 4Netplayers Rust Server?
Use the F1 console: client.connect 134.255.223.147:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Game build number: 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.