MobWars Test | Dev Server
EU 134.255.255.19:28042 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC 3d ago | – | – | – | 1 |
| Sat 10 Oct, 13:32 UTC 3d ago | – | – | – | 2 |
| Sat 10 Oct, 13:21 UTC 3d ago | – | – | – | 1 |
| Sat 10 Oct, 11:07 UTC 3d ago | – | – | – | 1 |
| Sat 10 Oct, 10:41 UTC 3d ago | – | – | – | 1 |
| Sat 10 Oct, 10:02 UTC 3d ago | – | – | – | 2 |
| Sat 10 Oct, 09:35 UTC 3d ago | – | – | – | 1 |
| Sat 10 Oct, 08:20 UTC 3d ago | – | – | – | 0 |
| Fri 9 Oct, 18:04 UTC 4d ago | – | – | – | 1 |
| Fri 9 Oct, 15:49 UTC 4d ago | – | – | – | 0 |
| Sat 3 Oct, 10:17 UTC 10d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC 13d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 19:01 UTC 14d ago | – | – | – | 1 |
| Tue 29 Sep, 17:16 UTC 14d ago | 2 | – | 1.1 days | 2 |
Similar servers
Quick answers
Population
MobWars Test | Dev Server ranking: what position does it hold?
MobWars Test | Dev Server ranks #1,889 in Europe and #6,624 overall on player hours over the last seven days, in the top 30% of ranked servers.
What is the player count on MobWars Test | Dev Server?
0 of 10 slots are filled on MobWars Test | Dev Server at the moment. The average player count over the last seven days is 0, with a peak of 2. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 1 players.
Server Tags
What is the meaning of the tags on MobWars Test | Dev Server?
Read by the game's server browser, the tags MobWars Test | Dev Server publishes are: gmrust (Game mode): Rust survival, standard; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play; EU (Europe): Server browser category: Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does MobWars Test | Dev Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include MobWars Test | Dev Server: Rust servers in Europe, Best modded Rust servers and Best Rust PvE servers. On the server list, the filters that bring it up are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Server Overview
What Rust version is MobWars Test | Dev Server on?
On Linux, MobWars Test | Dev Server runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on MobWars Test | Dev Server?
Over 48 hours, it averaged 193 server fps; the lowest was 31. Buildings, deployables and the rest of the world accounted for up to 76,150 entities. At its highest, memory usage was 2,679 MB. A climbing entity count and low fps are felt by players as lag.
MobWars Test | Dev Server uptime and reliability: what are they?
At the moment, MobWars Test | Dev Server is up. About 20 hours ago is when it last restarted, based on its uptime. It was up 98% of the time over the last 7 full days, 164 of 168 hours. On 18 September 2026, BestRustServers.xyz saw it for the first time.
MobWars Test | Dev Server location: where is it?
Its EU tag places MobWars Test | Dev Server in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 134.255.255.19:28042.
Rules and Settings
MobWars Test | Dev Server map: which one is it?
On MobWars Test | Dev Server, the map is procedural, size 3,500 with seed 1337, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
MobWars Test | Dev Server rules and settings: what are they?
A gather rate is not given in the name MobWars Test | Dev Server. No group limit is stated; the game's default of 8 players applies. It runs pve, no combat against other players. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: on.
Wipe Schedule
MobWars Test | Dev Server wipe schedule: what does it show?
Every few hours MobWars Test | Dev Server makes a new world, so no wipe schedule exists and none of those resets is a wipe.
Connect
MobWars Test | Dev Server joining: how is it done?
To connect, type client.connect 134.255.255.19:28042 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://discord.com/invite/PGVAcSnxF4.
Server tags
Published as mp10,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players The server has 10 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Region
EU- Europe Server browser category: Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.