Cross-eyed cletus's overrated serverX20
135.129.172.214:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 02:21 UTC, in 5d 11h. Its weekly schedule tag · low confidence
- usual gap
- 1 days between real wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 5d 11hTue 20 Oct, 02:21 UTC
- 12d 11hTue 27 Oct, 02:21 UTC
- 19d 11hTue 3 Nov, 02:21 UTC
- 22d 3hThu 5 Nov, 19:00 UTCFW
- 26d 11hTue 10 Nov, 02:21 UTC
- 33d 11hTue 17 Nov, 02:21 UTC
- 40d 11hTue 24 Nov, 02:21 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 02:21 UTC 1d ago | – | – | running | 1 |
| Mon 12 Oct, 02:42 UTC 2d ago | 1 | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Cross-eyed cletus's overrated serverX20?
Rank #14,889 over the last seven days in player hours: Cross-eyed cletus's overrated serverX20, inside the top 67% of ranked servers.
What is the player count on Cross-eyed cletus's overrated serverX20?
The server Cross-eyed cletus's overrated serverX20 is currently offline; it was last seen 35 hours ago. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 0 players.
Tags & Lists
How should the tags on Cross-eyed cletus's overrated serverX20 be interpreted?
The game's server browser reads these tags from Cross-eyed cletus's overrated serverX20: gmrust (Game mode): Rust survival, standard; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^w (Weekly): Wipes happen weekly; ^s (Softcore): On death, you keep part of your inventory in this easier Facepunch mode; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Cross-eyed cletus's overrated serverX20 appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Cross-eyed cletus's overrated serverX20 are: Best modded Rust servers and Best Rust PvE servers. These filters on the server list display it: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server Information
Cross-eyed cletus's overrated serverX20 Rust version: which one?
The combination is Rust network protocol 2634 and build 167584 on Windows for Cross-eyed cletus's overrated serverX20. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on Cross-eyed cletus's overrated serverX20 smooth?
Over 48 hours, it averaged 223 server fps; the lowest was 223. Buildings, deployables and the rest of the world accounted for up to 64,190 entities. At its highest, memory usage was 1,544 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Cross-eyed cletus's overrated serverX20?
Offline now for Cross-eyed cletus's overrated serverX20, last seen 35 hours ago. The uptime it reports shows a restart roughly 33 minutes ago. Over the past 7 full days, it was online 4 of 168 hours, 2% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Cross-eyed cletus's overrated serverX20 location: where is it?
There is no region published by Cross-eyed cletus's overrated serverX20. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 135.129.172.214:28015 is its address.
Settings & Map
What is the map on Cross-eyed cletus's overrated serverX20?
Generated by the game, the map on Cross-eyed cletus's overrated serverX20 is procedural, size 3,500, seed 3486489. On RustMaps, from this page, the same size and seed show the same map.
Cross-eyed cletus's overrated serverX20 rules and settings: what are they?
No gather rate appears in the name of Cross-eyed cletus's overrated serverX20. With no stated limit, groups default to 8 players. Listed as softcore, Facepunch's mode for easier play: part of your loot is kept. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. The server has VAC on.
Wipe Cycle
On what schedule does Cross-eyed cletus's overrated serverX20 wipe?
The prediction for Cross-eyed cletus's overrated serverX20 follows its tag, since too few wipes are on record to confirm its schedule. Tuesday 20 October at 02:21 UTC is when the next wipe is due. Its world dates from 36 hours. Its tags list a wipe schedule of one week.
On Cross-eyed cletus's overrated serverX20, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak.
Connect
How can I connect to Cross-eyed cletus's overrated serverX20?
Use the F1 console: client.connect 135.129.172.214:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp100,ptrak,$r?,v2634,^w,^s,^p,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players The server has 100 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^w- Weekly Wipes happen weekly.
Difficulty
^s- Softcore On death, you keep part of your inventory in this easier Facepunch mode.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.