Zoo Crew
135.148.10.248:24540 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:04 UTC 9d ago | 2 | – | running | 0 |
| Fri 2 Oct, 01:22 UTC 13d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:14 UTC 14d ago | 2 +1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC 18d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC 19d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Zoo Crew?
In the top 72% of all ranked servers, Zoo Crew is #15,900 on player hours for the last seven days.
Is Zoo Crew busy?
At this moment, Zoo Crew is offline, with the last sighting 40 hours ago. The seven-day average player count stands at 0.
Tags and Filters
Zoo Crew tags: what do they indicate?
Read by the game's server browser, the tags Zoo Crew publishes are: gmrust (Game mode): Survival as standard in Rust; mp2 (Max players): Slot count is 2; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Zoo Crew appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Zoo Crew are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is Zoo Crew on?
The combination is Rust network protocol 2634 and build 166652 on Linux for Zoo Crew. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Zoo Crew?
Over 48 hours, it averaged 166 server fps; the lowest was 147. Buildings, deployables and the rest of the world accounted for up to 93,236 entities. At its highest, memory usage was 4,021 MB. Players feel lag when fps is low and entity count climbs.
Zoo Crew uptime and reliability: what are they?
Last seen 40 hours ago, Zoo Crew is currently offline. According to its reported uptime, the last restart was about 7 days 10 hours ago. It was up 79% of the time over the last 7 full days, 133 of 168 hours. On 25 September 2026, BestRustServers.xyz saw it for the first time.
Zoo Crew location: where is it?
There is no region published by Zoo Crew. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 135.148.10.248:24540.
Rules and Settings
Zoo Crew map: which one is it?
Generated by the game, the map on Zoo Crew is procedural, size 4,000, seed 2133018909. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does Zoo Crew have?
A gather rate is not given in the name Zoo Crew. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
Zoo Crew wipe schedule: what does it show?
The wipe times of Zoo Crew are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 9 days 12 hours.
On Zoo Crew, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
Connect
What is the process to join Zoo Crew?
Enter client.connect 135.148.10.248:24540 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp2- Max players Slot count is 2.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.