ThievingRaccoonTest
NA 135.148.137.170:60400 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 5h. The force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 21d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC 4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
ThievingRaccoonTest ranking: what position does it hold?
In North America, ThievingRaccoonTest is #1,540; across all ranked servers, #15,848 on player hours over the last seven days, in the top 72%.
What is the player count on ThievingRaccoonTest?
0 of 100 slots are filled on ThievingRaccoonTest at the moment. The average player count over the last seven days is 0.
Tags & Lists
ThievingRaccoonTest tags: what do they indicate?
The game's server browser reads these tags from ThievingRaccoonTest: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slot count is 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Game build number: 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^p (PvE): No player combat—the environment is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay; NA (North America): The server browser lists it under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does ThievingRaccoonTest appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include ThievingRaccoonTest are: Best modded Rust servers, Best Rust PvE servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server Details
ThievingRaccoonTest Rust version: which one?
On Linux, ThievingRaccoonTest runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on ThievingRaccoonTest smooth?
For the past 48 hours, server fps averaged 233, never dropping below 219. The entity count reached 54,039, covering buildings, deployables and all other world objects. Memory use peaked at 4,600 MB. What players experience as lag is low fps combined with a rising entity count.
ThievingRaccoonTest uptime and reliability: what are they?
At the moment, ThievingRaccoonTest is up. About 4 days ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can ThievingRaccoonTest be found?
Its NA tag places ThievingRaccoonTest in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 135.148.137.170:60400 is its address.
Rules and Settings
Which map is used on ThievingRaccoonTest?
Generated by the game, the map on ThievingRaccoonTest is procedural, size 3,800, seed 1. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.
What rules and configuration does ThievingRaccoonTest have?
No gather rate appears in the name of ThievingRaccoonTest. No group limit is stated; the game's default of 8 players applies. Listed as pve, other players cannot be fought. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC: on.
Wipe Cycle
ThievingRaccoonTest wipe schedule: what does it show?
The force wipe is the one monthly wipe on ThievingRaccoonTest. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The current world has been running since 4 days 1 hours. Monthly wipes appear in its tags.
What happens on wipe day on ThievingRaccoonTest?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd reached its peak.
Connect
ThievingRaccoonTest joining: how is it done?
Enter client.connect 135.148.137.170:60400 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slot count is 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Game build number: 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Gameplay
^p- PvE No player combat—the environment is the danger.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.