1000x | Cross Rust | Weekly
135.148.15.102:23565 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 21:38 UTC 8d ago | 1 | – | running | 0 |
| Mon 5 Oct, 22:46 UTC 9d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 01:10 UTC 17d ago | 2 | halved by day 3 | 7.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does 1000x | Cross Rust | Weekly sit in the rankings?
Rank #14,101 over the last seven days in player hours: 1000x | Cross Rust | Weekly, inside the top 64% of ranked servers.
What is the player count on 1000x | Cross Rust | Weekly?
The server 1000x | Cross Rust | Weekly is currently offline; it was last seen 25 hours ago. Averaged across the last seven days: 0 players, peaking at 1.
Server Tags
How should the tags on 1000x | Cross Rust | Weekly be interpreted?
Read by the game's server browser, the tags 1000x | Cross Rust | Weekly publishes are: gmrust (Game mode): Rust survival, standard; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does 1000x | Cross Rust | Weekly appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include 1000x | Cross Rust | Weekly are: Rust servers with a gather rate over 10x and Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.
Server Details
1000x | Cross Rust | Weekly Rust version: which one?
The combination is Rust network protocol 2634 and build 166652 on Linux for 1000x | Cross Rust | Weekly. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on 1000x | Cross Rust | Weekly smooth?
For the past 48 hours, server fps averaged 210, never dropping below 149. The entity count reached 46,712, covering buildings, deployables and all other world objects. The maximum memory used was 4,411 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of 1000x | Cross Rust | Weekly?
Last seen 25 hours ago, 1000x | Cross Rust | Weekly is currently offline. About 7 days 3 hours ago is when it last restarted, based on its uptime. It was up 87% of the time over the last 7 full days, 146 of 168 hours. It was first seen by BestRustServers.xyz on 28 September 2026.
What is the location of 1000x | Cross Rust | Weekly?
There is no region published by 1000x | Cross Rust | Weekly. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 135.148.15.102:23565.
Rules and Settings
1000x | Cross Rust | Weekly map: which one is it?
A procedural map of size 3,000 and seed 1218474365 is what 1000x | Cross Rust | Weekly runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
1000x | Cross Rust | Weekly rules and settings: what are they?
1000x gather: that is the rate 1000x | Cross Rust | Weekly states in its name. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is off.
Wipe Cycle
1000x | Cross Rust | Weekly wipe schedule: what does it show?
No next wipe can be predicted for 1000x | Cross Rust | Weekly, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 8 days 4 hours.
What happens on wipe day on 1000x | Cross Rust | Weekly?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 3.
Connect
How can I connect to 1000x | Cross Rust | Weekly?
Use the F1 console: client.connect 135.148.15.102:23565. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players The server has 40 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Running build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.