A Shockbyte Rust Server
135.148.15.170:29195 checked 21h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 04:18 UTC 11d ago | 1 | – | running | 1 |
| Wed 30 Sep, 00:15 UTC 14d ago | 1 | – | 3.2 days | 2 |
| Tue 29 Sep, 02:41 UTC 15d ago | 2 | – | 0.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of A Shockbyte Rust Server?
Rank #15,915 over the last seven days in player hours: A Shockbyte Rust Server, inside the top 72% of ranked servers.
What is the player count on A Shockbyte Rust Server?
The server A Shockbyte Rust Server is currently offline; it was last seen 21 hours ago. Averaged across the last seven days: 0 players.
Server Tags
How should the tags on A Shockbyte Rust Server be interpreted?
Read by the game's server browser, the tags A Shockbyte Rust Server publishes are: gmrust (Game mode): Rust survival, standard; mp12 (Max players): Slot count is 12; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain A Shockbyte Rust Server?
These BestRustServers.xyz lists include A Shockbyte Rust Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
A Shockbyte Rust Server Rust version: which one?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 166652. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on A Shockbyte Rust Server smooth?
Over 48 hours, it averaged 165 server fps; the lowest was 88. The entity count reached 65,699, covering buildings, deployables and all other world objects. Memory use peaked at 4,437 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is A Shockbyte Rust Server and is it online?
Offline now for A Shockbyte Rust Server, last seen 21 hours ago. The uptime it reports shows a restart roughly 9 days 14 hours ago. Over the past 7 full days, it was online 162 of 168 hours, 96% of the time. The first time BestRustServers.xyz saw it was on 26 September 2026.
What is the location of A Shockbyte Rust Server?
There is no region published by A Shockbyte Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 135.148.15.170:29195 is its address.
Settings & Map
What is the map on A Shockbyte Rust Server?
A procedural map of size 3,500 and seed 1337 is what A Shockbyte Rust Server runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
A Shockbyte Rust Server rules and settings: what are they?
No gather rate appears in the name of A Shockbyte Rust Server. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
A Shockbyte Rust Server wipe schedule: what does it show?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 11 days 10 hours.
What happens on wipe day on A Shockbyte Rust Server?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
Join Server
What is the process to join A Shockbyte Rust Server?
Enter client.connect 135.148.15.170:29195 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp12- Max players Slot count is 12.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.