A Shockbyte Rust Server
135.148.15.55:28494 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:22 UTC 9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
A Shockbyte Rust Server ranking: what position does it hold?
In the top 30% of all ranked servers, A Shockbyte Rust Server is #6,704 on player hours for the last seven days.
Is A Shockbyte Rust Server busy?
A Shockbyte Rust Server: 0 players now, with 10 slots available. Averaged across the last seven days: 0 players, peaking at 1. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 1 players.
Server Tags
How should the tags on A Shockbyte Rust Server be interpreted?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does A Shockbyte Rust Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include A Shockbyte Rust Server are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
A Shockbyte Rust Server Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on A Shockbyte Rust Server smooth?
Over 48 hours, it averaged 183 server fps; the lowest was 77. Buildings, deployables and the rest of the world accounted for up to 89,718 entities. Memory use peaked at 3,960 MB. What players experience as lag is low fps combined with a rising entity count.
A Shockbyte Rust Server uptime and reliability: what are they?
A Shockbyte Rust Server is currently online. About 3 hours ago is when it last restarted, based on its uptime. It was up 96% of the time over the last 7 full days, 161 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 135.148.15.55:28494 is its address.
Rules & Map
Which map is used on A Shockbyte Rust Server?
On A Shockbyte Rust Server, the map is procedural, size 3,700 with seed 1375732476, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does A Shockbyte Rust Server have?
No gather rate appears in the name of A Shockbyte Rust Server. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. The server has VAC on.
Wipe Schedule
A Shockbyte Rust Server wipe schedule: what does it show?
Too few wipes are on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 9 days 15 hours.
On A Shockbyte Rust Server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
Connect
What is the process to join A Shockbyte Rust Server?
To connect, type client.connect 135.148.15.55:28494 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.