Siunattu
135.148.15.62:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 days between real wipes
- on rhythm
- 50% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 19:45 UTC 15h ago | – | – | running | 1 |
| Sun 11 Oct, 22:23 UTC 2d ago | 1 | – | 1.9 days | 1 |
| Tue 6 Oct, 01:08 UTC 8d ago | 1 | halved by day 2 | 5.9 days | 1 |
| Sun 4 Oct, 02:09 UTC 10d ago | 1 | – | 2 days | 1 |
| Thu 1 Oct, 18:54 UTCFW 12d ago | 1 | held half | 2.3 days | 1 |
| Tue 29 Sep, 21:48 UTC 14d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 17:43 UTC 15d ago | 1 | – | 1.2 days | 1 |
| Fri 25 Sep, 04:57 UTC 19d ago | 1 | halved by day 2 | 3.5 days | 0 |
| Sun 20 Sep, 22:50 UTC 23d ago | 1 | held half | 4.3 days | 0 |
| Thu 17 Sep, 01:42 UTC 27d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Tue 15 Sep, 18:34 UTC 28d ago | 1 | – | 1.3 days | 1 |
| Sun 13 Sep, 17:02 UTC 30d ago | 1 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Siunattu sit in the rankings?
In the top 30% of all ranked servers, Siunattu is #6,735 on player hours for the last seven days.
Is Siunattu busy?
0 of 40 slots are filled on Siunattu at the moment. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 17:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
How should the tags on Siunattu be interpreted?
The game's server browser reads these tags from Siunattu: gmrust (Game mode): Rust survival, standard; mp40 (Max players): Slots: 40; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Siunattu?
The BestRustServers.xyz lists that include Siunattu are: Rust community servers, ranked. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
Siunattu Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what Siunattu uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Siunattu performance: is it smooth?
Its average server fps over the last 48 hours was 190, with a low of 3. Buildings, deployables and the rest of the world accounted for up to 56,878 entities. At its highest, memory usage was 2,839 MB. What players experience as lag is low fps combined with a rising entity count.
Siunattu uptime and reliability: what are they?
The server is online: Siunattu. About 8 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of Siunattu?
There is no region published by Siunattu. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 135.148.15.62:28015.
Settings & Map
What is the map on Siunattu?
A procedural map of size 3,100 and seed 12346 is what Siunattu runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for Siunattu?
No gather rate appears in the name of Siunattu. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Community is its browser category. VAC: on.
Wipe Cycle
When does Siunattu wipe?
No next wipe can be predicted for Siunattu, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 15 hours.
What happens on wipe day on Siunattu?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. When it fell, the crowd dropped under half by day 2.
How to Join
Siunattu joining: how is it done?
Use the F1 console: client.connect 135.148.15.62:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players Slots: 40.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.