PRICE | 2X | Small Map | Private
135.148.168.53:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 8h. The force wipe · high confidence
- wipe-day peak
- 4 players, last three wipes
Coming wipes
- 22d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 05:24 UTC 4d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of PRICE | 2X | Small Map | Private?
In the top 22% of all ranked servers, PRICE | 2X | Small Map | Private is #4,855 on player hours for the last seven days.
What is the player count on PRICE | 2X | Small Map | Private?
The current player count for PRICE | 2X | Small Map | Private is 0, out of 10 slots. The seven-day average player count stands at 1, and the highest point was 4.
Server Tags
How should the tags on PRICE | 2X | Small Map | Private be interpreted?
For PRICE | 2X | Small Map | Private, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does PRICE | 2X | Small Map | Private appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include PRICE | 2X | Small Map | Private: Rust servers with 2x gather rate and Best modded Rust servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.
Server Details
What Rust version is PRICE | 2X | Small Map | Private on?
The combination is Rust network protocol 2634 and build 167781 on Linux for PRICE | 2X | Small Map | Private. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on PRICE | 2X | Small Map | Private smooth?
For the past 48 hours, server fps averaged 60, never dropping below 57. It held up to 60,791 entities: everything from buildings to deployables in the world. Memory use peaked at 2,169 MB. Players feel lag when fps is low and entity count climbs.
PRICE | 2X | Small Map | Private uptime and reliability: what are they?
At the moment, PRICE | 2X | Small Map | Private is up. The uptime it reports shows a restart roughly 21 hours ago. Over the past 3 full days, it was online 72 of 72 hours, 100% of the time. On 10 October 2026, BestRustServers.xyz saw it for the first time.
PRICE | 2X | Small Map | Private location: where is it?
There is no region published by PRICE | 2X | Small Map | Private. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 135.148.168.53:28015.
Rules & Map
PRICE | 2X | Small Map | Private map: which one is it?
Generated by the game, the map on PRICE | 2X | Small Map | Private is procedural, size 3,250, seed 416418731. The map can be viewed on RustMaps from this page, since size and seed fix it.
PRICE | 2X | Small Map | Private rules and settings: what are they?
PRICE | 2X | Small Map | Private carries its gather rate in its name: 2x. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC: on.
Wipe Schedule
When does PRICE | 2X | Small Map | Private wipe?
The force wipe is the one monthly wipe on PRICE | 2X | Small Map | Private. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 4 days 4 hours. Its tags give a wipe schedule of one month.
On PRICE | 2X | Small Map | Private, what occurs on wipe day?
The average busiest point of its recent wipes was 4 players. 13 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join PRICE | 2X | Small Map | Private?
Enter client.connect 135.148.168.53:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.