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64,060 players on 11,589 servers

Online #14,901

ORION_Intergalactic_Server

136.243.70.123:28025 checked 7m ago

Players

Now1/30
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75113:0022:0007:0017:0002:0011:00Wiped Wed 14 Oct, 10:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020013:0022:0007:0017:0002:0011:00Wiped Wed 14 Oct, 10:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
29.9 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:17 UTC 2h ago – – running 0
Mon 14 Sep, 13:19 UTC 29d ago 1 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average
514/525
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average
325/350
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average
150/200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average
299/275
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
46/250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average
288/325

Quick answers

from the figures on this page

Player Numbers

Where does ORION_Intergalactic_Server sit in the rankings?

Over the last seven days, ORION_Intergalactic_Server ranks #14,901 in player hours, which is in the top 67% of ranked servers.

What is the player count on ORION_Intergalactic_Server?

1 of 30 slots are filled on ORION_Intergalactic_Server at the moment. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.

Tags and Filters

How should the tags on ORION_Intergalactic_Server be interpreted?

For ORION_Intergalactic_Server, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Which lists and filters on BestRustServers.xyz contain ORION_Intergalactic_Server?

The BestRustServers.xyz lists that include ORION_Intergalactic_Server are: Rust community servers, ranked. These filters on the server list display it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server Information

What Rust version is ORION_Intergalactic_Server on?

Rust network protocol 2634 and build 167781 on Windows is what ORION_Intergalactic_Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.

Is the performance on ORION_Intergalactic_Server smooth?

Over 48 hours, it averaged 116 server fps; the lowest was 22. The entity count reached 68,339, covering buildings, deployables and all other world objects. Memory use peaked at 2,219 MB. What players experience as lag is low fps combined with a rising entity count.

What is the uptime and reliability of ORION_Intergalactic_Server?

At the moment, ORION_Intergalactic_Server is up. About 45 minutes ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.

Where can ORION_Intergalactic_Server be found?

There is no region published by ORION_Intergalactic_Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 136.243.70.123:28025.

Rules & Map

What is the map on ORION_Intergalactic_Server?

Generated by the game, the map on ORION_Intergalactic_Server is procedural, size 3,500, seed 340691072. The map can be viewed on RustMaps from this page, since size and seed fix it.

What are the settings and rules for ORION_Intergalactic_Server?

A gather rate is not given in the name ORION_Intergalactic_Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. It is a community server, found under Community. VAC: on.

Wipe Cycle

ORION_Intergalactic_Server wipe schedule: what does it show?

The record holds too few wipes for ORION_Intergalactic_Server to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 2 hours.

On ORION_Intergalactic_Server, what occurs on wipe day?

Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.

Connect

What is the process to join ORION_Intergalactic_Server?

Use the F1 console: client.connect 136.243.70.123:28025. Launch Rust on this page does the same by opening Rust through Steam and connecting.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp30
Max players The server has 30 slots.
ts8
Group limit Teams are limited to 8, the default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build Game build number: 167781.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code missing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.