ORION_Intergalactic_Server
136.243.70.123:28025 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 29.9 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:17 UTC 2h ago | – | – | running | 0 |
| Mon 14 Sep, 13:19 UTC 29d ago | 1 | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does ORION_Intergalactic_Server sit in the rankings?
Over the last seven days, ORION_Intergalactic_Server ranks #14,901 in player hours, which is in the top 67% of ranked servers.
What is the player count on ORION_Intergalactic_Server?
1 of 30 slots are filled on ORION_Intergalactic_Server at the moment. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.
Tags and Filters
How should the tags on ORION_Intergalactic_Server be interpreted?
For ORION_Intergalactic_Server, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain ORION_Intergalactic_Server?
The BestRustServers.xyz lists that include ORION_Intergalactic_Server are: Rust community servers, ranked. These filters on the server list display it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
What Rust version is ORION_Intergalactic_Server on?
Rust network protocol 2634 and build 167781 on Windows is what ORION_Intergalactic_Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on ORION_Intergalactic_Server smooth?
Over 48 hours, it averaged 116 server fps; the lowest was 22. The entity count reached 68,339, covering buildings, deployables and all other world objects. Memory use peaked at 2,219 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of ORION_Intergalactic_Server?
At the moment, ORION_Intergalactic_Server is up. About 45 minutes ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can ORION_Intergalactic_Server be found?
There is no region published by ORION_Intergalactic_Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 136.243.70.123:28025.
Rules & Map
What is the map on ORION_Intergalactic_Server?
Generated by the game, the map on ORION_Intergalactic_Server is procedural, size 3,500, seed 340691072. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for ORION_Intergalactic_Server?
A gather rate is not given in the name ORION_Intergalactic_Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. It is a community server, found under Community. VAC: on.
Wipe Cycle
ORION_Intergalactic_Server wipe schedule: what does it show?
The record holds too few wipes for ORION_Intergalactic_Server to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 2 hours.
On ORION_Intergalactic_Server, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.
Connect
What is the process to join ORION_Intergalactic_Server?
Use the F1 console: client.connect 136.243.70.123:28025. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp30- Max players The server has 30 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.