MAP
136.243.93.125:28075 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:04 UTC 21h ago | – | – | running | 0 |
| Sat 10 Oct, 12:08 UTC 3d ago | 1 | – | 2.8 days | 0 |
| Tue 6 Oct, 07:03 UTC 7d ago | 1 | halved by day 1 | 4.2 days | 0 |
| Mon 5 Oct, 10:41 UTC 8d ago | 1 | – | 0.8 days | 0 |
| Sun 4 Oct, 17:27 UTC 9d ago | 1 | – | 0.7 days | 1 |
| Thu 1 Oct, 15:35 UTC 12d ago | 1 | – | 3.1 days | 0 |
| Wed 30 Sep, 13:42 UTC 13d ago | 1 | – | 1.1 days | 0 |
| Tue 29 Sep, 15:56 UTC 14d ago | 3 | – | 0.9 days | 0 |
| Mon 28 Sep, 06:48 UTC 15d ago | 3 | – | 1.4 days | 0 |
| Sat 26 Sep, 19:29 UTC 17d ago | 3 | – | 1.5 days | 1 |
| Sat 26 Sep, 06:34 UTC 17d ago | 2 | – | 0.5 days | 0 |
| Wed 23 Sep, 09:52 UTC 20d ago | 1 | held half | 2.9 days | 1 |
| Sun 20 Sep, 13:35 UTC 23d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Sat 19 Sep, 20:04 UTC 24d ago | 1 | – | 0.7 days | 0 |
| Sat 19 Sep, 09:16 UTC 24d ago | 1 | – | 0.4 days | 0 |
| Fri 18 Sep, 07:26 UTC 25d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does MAP sit in the rankings?
Over the last seven days, MAP ranks #14,632 in player hours, which is in the top 66% of ranked servers.
Is MAP busy?
0 of 100 slots are filled on MAP at the moment. Averaged across the last seven days: 0 players, peaking at 1. The busiest time in the last 48 hours was 08:00 UTC, when the average player count was 0.
Server Tags
How should the tags on MAP be interpreted?
The game's server browser reads these tags from MAP: gmrust (Game mode): Rust survival, standard; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Game build number: 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Uses Carbon for plugins. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain MAP?
These BestRustServers.xyz lists include MAP: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
What Rust version is MAP on?
Rust network protocol 2634 and build 167584 on Windows is what MAP uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on MAP?
Over 48 hours, it averaged 90 server fps; the lowest was 26. Buildings, deployables and the rest of the world accounted for up to 90,916 entities. The maximum memory used was 4,532 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of MAP?
MAP is currently online. According to its reported uptime, the last restart was about 2 hours ago. Over the past 7 full days, it was online 38 of 168 hours, 23% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of MAP?
No region is published by MAP. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 136.243.93.125:28075.
Rules and Settings
What is the map on MAP?
A procedural map of size 4,500 and seed 1337 is what MAP runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Called MAP on the map list.
MAP rules and settings: what are they?
No gather rate appears in the name of MAP. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. The server has VAC on.
Wipe Schedule
On what schedule does MAP wipe?
With irregular wipe times on MAP, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 21 hours.
On MAP, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.
Join Server
How can I connect to MAP?
Enter client.connect 136.243.93.125:28075 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players The server has 100 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Game build number: 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.