[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
138.201.250.71:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
- usual gap
- 3.3 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 2
Coming wipes
- 22d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:26 UTCFW 12d ago | 3 | – | running | 0 |
| Mon 28 Sep, 13:57 UTC 16d ago | 1 | held half | 3.3 days | 0 |
| Sat 26 Sep, 22:33 UTC 17d ago | 1 | – | 1.6 days | 0 |
| Fri 18 Sep, 15:41 UTC 26d ago | 1 | halved by day 2 | 8.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sit in the rankings?
Rank #7,264 over the last seven days in player hours: [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, inside the top 33% of ranked servers.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop busy?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: 0 players now, with 100 slots available. The seven-day average player count stands at 0, and the highest point was 2. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 0 players.
Server Tags
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop tags: what do they indicate?
The game's server browser reads these tags from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^p (PvE): No player combat—the environment is the danger; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Best modded Rust servers and Best Rust PvE servers. These filters on the server list display it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Overview
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop Rust version: which one?
On Windows, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs Rust network protocol 2634 and build 167398. Your game has to match the protocol to connect; Steam takes care of updating it.
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop performance: is it smooth?
Over 48 hours, it averaged 72 server fps; the lowest was 60. The entity count reached 158,963, covering buildings, deployables and all other world objects. The maximum memory used was 7,320 MB. Players feel lag when fps is low and entity count climbs.
How reliable is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop and is it online?
The server is online: [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. According to its reported uptime, the last restart was about 4 days 16 hours ago. It was up 88% of the time over the last 7 full days, 148 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
No region is published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 138.201.250.71:28015 is its address.
Rules & Map
What is the map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
On [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, the map is procedural, size 5,000 with seed 496957, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop have?
The name [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as pve, no combat against other players. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is on.
Wipe Schedule
When does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipes at the monthly force wipe only. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world in play was made 12 days 19 hours. The tags declare wipes once a month.
On [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 46 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 50% of its recent wipes. When it fell, the crowd dropped under half by day 2.
Join Server
What is the process to join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Use the F1 console: client.connect 138.201.250.71:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,^p,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp100- Max players Slots: 100.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167398- Build Build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Gameplay
^p- PvE No player combat—the environment is the danger.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.