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85,743 players on 11,694 servers

Offline #13,480

CobaltCove.io Testing Branch

EU 138.201.33.101:38015 checked 1d ago

biweekly wipes moddedoxidepve

Players

Now0/?
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75115:0016:0017:00Wiped Tue 13 Oct, 15:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020015:0016:0017:00Wiped Tue 13 Oct, 15:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep10 Oct12 Oct14 Oct

Top 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 27 October, 15:07 UTC, in 12d 21h. Its biweekly schedule tag · low confidence

usual gap
5.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

Coming wipes

  • 12d 21hTue 27 Oct, 15:07 UTC
  • 22d 0hThu 5 Nov, 19:00 UTCFW
  • 26d 21hTue 10 Nov, 15:07 UTC
  • 40d 21hTue 24 Nov, 15:07 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 15:07 UTC 1d ago – – running 0
Sat 10 Oct, 07:36 UTC 4d ago 1 – 3.3 days 1
Thu 1 Oct, 18:51 UTCFW 12d ago – – 8.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 201 on average
256/2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 49 on average
54/100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 29 on average
45/50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 28 on average
45/100
[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 26 on average
34/100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 26 on average
25/200

Quick answers

from the figures on this page

Population

What is the rank of CobaltCove.io Testing Branch?

CobaltCove.io Testing Branch ranks #2,350 in Europe and #13,480 overall on player hours over the last seven days, in the top 61% of ranked servers.

Is CobaltCove.io Testing Branch busy?

At this moment, CobaltCove.io Testing Branch is offline, with the last sighting 24 hours ago. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 17:00 UTC saw the highest activity, with an average of 0 players.

Tags & Lists

CobaltCove.io Testing Branch tags: what do they indicate?

For CobaltCove.io Testing Branch, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): The server has 0 slots; ts10 (Group limit): Teams can have at most 10 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; EU (Europe): Server browser category: Europe. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Who is the operator of CobaltCove.io Testing Branch?

Both CobaltCove.io Testing Branch and 2 other servers we track publish a cobaltcove.io hostname, so they are most likely run by the same operator.

CobaltCove.io Testing Branch in BestRustServers.xyz lists and filters: which ones?

The BestRustServers.xyz lists that include CobaltCove.io Testing Branch are: Rust servers in Europe, Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Server Details

What Rust version is CobaltCove.io Testing Branch on?

Rust network protocol 2634 and build 167781 on Windows is what CobaltCove.io Testing Branch uses. Your game has to match the protocol to connect; Steam takes care of updating it.

How smooth is the performance on CobaltCove.io Testing Branch?

For the past 48 hours, server fps averaged 140, never dropping below 119. Buildings, deployables and the rest of the world accounted for up to 127,847 entities. Memory use peaked at 3,444 MB. A climbing entity count and low fps are felt by players as lag.

How reliable is CobaltCove.io Testing Branch and is it online?

Offline now for CobaltCove.io Testing Branch, last seen 24 hours ago. About 2 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 6 of 168 hours, 4% of the time. The first time BestRustServers.xyz saw it was on 17 September 2026.

CobaltCove.io Testing Branch location: where is it?

Its EU tag places CobaltCove.io Testing Branch in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 138.201.33.101:38015.

Rules & Map

Which map is used on CobaltCove.io Testing Branch?

A procedural map of size 4,500 and seed 124032105 is what CobaltCove.io Testing Branch runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.

CobaltCove.io Testing Branch rules and settings: what are they?

The name CobaltCove.io Testing Branch carries no gather multiplier. No more than 10 players to a group. It runs pve, other players cannot be fought. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.

Wipe Schedule

When does CobaltCove.io Testing Branch wipe?

As CobaltCove.io Testing Branch's record holds too few wipes to confirm its schedule, its tag drives the prediction. Tuesday 27 October at 15:07 UTC is when the next wipe is due. The current world has been running since 26 hours. A two-week wipe schedule is given in its tags.

On CobaltCove.io Testing Branch, what occurs on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.

Connect

How can I connect to CobaltCove.io Testing Branch?

Enter client.connect 138.201.33.101:38015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://cobaltcove.io.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp0
Max players The server has 0 slots.
ts10
Group limit Teams can have at most 10 members.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build Running build 167781.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code No region code listed.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE Other players are not a threat here; the world is.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category applies; plugins or settings alter gameplay.

Region

EU
Europe Server browser category: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.