Rust Devblog Server
139.100.245.66:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Rust Devblog Server ranking: what position does it hold?
Rank #16,590 over the last seven days in player hours: Rust Devblog Server, inside the top 71% of ranked servers.
How many players are on Rust Devblog Server?
The server Rust Devblog Server is currently offline; it was last seen 18 days 15 hours ago.
Tags & Lists
What is the meaning of the tags on Rust Devblog Server?
The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slot count is 10; v2362 (Protocol): Your game must be on protocol 2362 to connect; ptrak (Networking): RakNet is the network layer in use; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins; hil2cpp (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Rust Devblog Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Rust Devblog Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server Overview
Rust Devblog Server Rust version: which one?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Rust Devblog Server?
Last seen 18 days 15 hours ago, Rust Devblog Server is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 25 September 2026, BestRustServers.xyz saw it for the first time.
Where can Rust Devblog Server be found?
No region is published by Rust Devblog Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 139.100.245.66:28015 is its address.
Rules and Settings
Rust Devblog Server map: which one is it?
Procedural map: that is what Rust Devblog Server runs, and it is generated by the game.
What rules and configuration does Rust Devblog Server have?
The name Rust Devblog Server carries no gather multiplier. A group limit is not published. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugin count: Carbon. VAC protection is off.
Wipe Schedule
On what schedule does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 22 days 2 hours.
How to Join
Rust Devblog Server joining: how is it done?
To connect, type client.connect 139.100.245.66:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slot count is 10.
v2362- Protocol Your game must be on protocol 2362 to connect.
ptrak- Networking RakNet is the network layer in use.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Other
hil2cpp- Custom tag A non-standard tag, set by the owner or a plugin.
stok- Custom tag A non-standard tag, set by the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.