Aussie Outback Ops
139.99.142.182:22174 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 10.2 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 07:51 UTC 7d ago | 1 | – | running | 0 |
| Sun 27 Sep, 02:36 UTC 18d ago | 1 | halved by day 1 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Aussie Outback Ops sit in the rankings?
Rank #12,083 over the last seven days in player hours: Aussie Outback Ops, inside the top 54% of ranked servers.
How many players are on Aussie Outback Ops?
The current player count for Aussie Outback Ops is 0, out of 125 slots. Averaged across the last seven days: 0 players, peaking at 1.
Server Tags
What is the meaning of the tags on Aussie Outback Ops?
The game's server browser reads these tags from Aussie Outback Ops: gmrust (Game mode): Survival as standard in Rust; mp125 (Max players): Slots: 125; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Aussie Outback Ops appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Aussie Outback Ops: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Aussie Outback Ops on?
The combination is Rust network protocol 2634 and build 167781 on Linux for Aussie Outback Ops. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Aussie Outback Ops?
Over 48 hours, it averaged 229 server fps; the lowest was 186. The entity count reached 42,099, covering buildings, deployables and all other world objects. The maximum memory used was 5,491 MB. What players experience as lag is low fps combined with a rising entity count.
Aussie Outback Ops uptime and reliability: what are they?
The server is online: Aussie Outback Ops. About 7 hours ago is when it last restarted, based on its uptime. It was up 96% of the time over the last 7 full days, 162 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can Aussie Outback Ops be found?
No region is published by Aussie Outback Ops. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 139.99.142.182:22174 is its address.
Rules & Map
What is the map on Aussie Outback Ops?
A procedural map of size 4,500 and seed 50000 is what Aussie Outback Ops runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
What rules and configuration does Aussie Outback Ops have?
The name Aussie Outback Ops carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. The server has VAC on.
Wipe Cycle
Aussie Outback Ops wipe schedule: what does it show?
Aussie Outback Ops's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 7 days 19 hours.
What happens on wipe day on Aussie Outback Ops?
An average peak of 1 players was drawn by its recent wipes. 1 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 1.
Connect
How can I connect to Aussie Outback Ops?
Use the F1 console: client.connect 139.99.142.182:22174. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://jayco-rust-custom.replit.app/vip-shop/server.
Server tags
Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp125- Max players Slots: 125.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.