4Netplayers Rust Server
146.0.45.91:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:24 UTC 11d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does 4Netplayers Rust Server sit in the rankings?
In the top 16% of all ranked servers, 4Netplayers Rust Server is #3,687 on player hours for the last seven days.
What is the player count on 4Netplayers Rust Server?
1 of 10 slots are filled on 4Netplayers Rust Server at the moment. The average player count over the last seven days is 1, with a peak of 5. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 4 players.
Tags and Filters
4Netplayers Rust Server tags: what do they indicate?
For 4Netplayers Rust Server, the game's server browser reads the following tags: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slot count is 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain 4Netplayers Rust Server?
These BestRustServers.xyz lists include 4Netplayers Rust Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
4Netplayers Rust Server Rust version: which one?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167584. Joining requires the same protocol; Steam updates your game for you.
4Netplayers Rust Server performance: is it smooth?
Its average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and the rest of the world accounted for up to 55,728 entities. At its highest, memory usage was 2,281 MB. Players feel lag when fps is low and entity count climbs.
4Netplayers Rust Server uptime and reliability: what are they?
The server is online: 4Netplayers Rust Server. About 15 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 2 October 2026, BestRustServers.xyz saw it for the first time.
4Netplayers Rust Server location: where is it?
No region is given by 4Netplayers Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 146.0.45.91:28015.
Settings & Map
Which map is used on 4Netplayers Rust Server?
Generated by the game, the map on 4Netplayers Rust Server is procedural, size 2,500, seed 1234567890. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
What rules and configuration does 4Netplayers Rust Server have?
The name 4Netplayers Rust Server carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: on.
Wipe Cycle
On what schedule does 4Netplayers Rust Server wipe?
Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 11 days 5 hours.
On 4Netplayers Rust Server, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 4 players. 20 hours into the latest wipe, the crowd reached its peak.
Join Server
How can I connect to 4Netplayers Rust Server?
Use the F1 console: client.connect 146.0.45.91:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp10- Max players Slot count is 10.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.